2001年に発売された本作は、コンソールFPSの基準を打ち立てたメインゲームです。プレイヤーは超人兵士マスターチーフとなり、人類を滅亡させようとする異星人「コヴナント」との絶望的な戦いに身を投じます。舞台は謎に包まれた巨大な環状構造物「ヘイロー」。ゲームプレイは、2丁の武器制限やリチャージ可能なシールドといった戦略的な要素を持つ一人称視点シューティングが中心です。歩兵戦に加え、多様なビークルを駆使した大規模戦闘が特徴であり、広大なマップでの探索と戦闘が繰り返されます。リマスター版も存在しますが、DLCの追加はありません。
","tokens":{"input":2632,"output":157,"total":2789}}2001年11月に最初にリリースされた本作は、コンソールプラットフォームにおけるファーストパーソン・シューティング(FPS)の新たな基準を確立した記念碑的なタイトルです。プレイヤーは、スパルタンとして知られる生物学的に強化されたスーパーソルジャー、マスターチーフの重装備を身に着けます。物語は、人類の存亡をかけた絶望的な戦いの最中に始まります。地球への侵攻を企む狂信的な異星人種族連合体「コヴナント」との激しい戦闘の中、生き残った最後の宇宙船が緊急ジャンプを敢行した結果、謎めいた巨大な人工の環状世界「Halo(ヘイロー)」を発見します。
\n異星の構造物に孤立無援となったプレイヤーは、コヴナント軍に対するゲリラ戦を展開すると同時に、この環状世界に隠された古代の秘密を解き明かすために奔走します。このゲームは、人類の防衛と、この謎の構造物の真実の探求という二重の目的を軸に展開します。
\n本作のゲームプレイは、本質的にファーストパーソン・シューティングであり、流れるような移動、戦略的な戦闘、そして広大な環境での探索に重点を置いています。当時のシューティングゲームにおいて成功を収めた重要な特徴の一つは、2丁の武器のみ携行可能という制限の導入であり、プレイヤーは戦闘前に装備の選択を戦術的に行う必要がありました。さらに、リチャージ可能なシールドの搭載は、当時の多くの同世代のFPSには見られなかった防御管理のレイヤーを提供しました。
\nゲームのサイクルは、多様なコヴナントの敵種族との激しい銃撃戦を中心に展開します。これらの敵はそれぞれ独自の行動パターンと強みを持っています。プレイヤーは、人類の兵器と異星の兵器を駆使し、遠距離での交戦と近接戦闘を頻繁に切り替えることが求められます。
\n\n本作の独自性は、洗練された操作体系と、ビークル(乗り物)戦闘の導入により、複雑なシューティングメカニクスをコンソールコントローラー上で巧みに再現した点にあります。プレイヤーは歩兵戦闘から、環状世界の多様な地形を舞台にした大規模な戦闘において、様々な地上および航空ビークルを操縦することになり、戦術的な深みが大幅に追加されています。
\n\nゲームの雰囲気は、孤立と高い緊張感を伴うサバイバルに満ちています。地球から遠く離れた場所に置き去りにされたマスターチーフは、艦載AIであるコルタナの導きを受けながら、古代の遺跡や敵対的な異星人の施設を探索します。環状世界そのものの環境は、緑豊かな異星のジャングルから威圧的な金属構造物へと変化し、体験の主要な要素となっています。
\n\nこのメインタイトルは、オリジナルのXbox、Xbox 360、PC (Microsoft Windows)、Macシステムを含め、複数のプラットフォームで幅広く利用可能となってきました。コアな体験は一貫していますが、長年にわたりビジュアルの忠実度を向上させた公式のリマスターやリメイク版がリリースされている点に留意が必要です。
\n追加コンテンツに関して、この特定のリリースにはダウンロードコンテンツ(DLC)は含まれていません。しかし、ベースゲームのコンテンツを拡張する公式の拡張パックが一つ存在します。
\n\n本作のオリジナル版が最初にリリースされたのは2001年11月です。
","tokens":{"input":2822,"output":865,"total":3687}}The content of this game is suitable for persons aged 16 years and over only. It contains: Realistic looking violence.
Medium level animated violence

Experience Where the Legend Begins Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign. Experience the original story rebuilt with high-definition visuals, updated cinematics, and refined controls, plus three brand-new prequel missions featuring the Master Chief and Sgt. Johnson. A broader arsenal of weapons, vehicles, enemies, and gameplay-modifying “Skulls” – optional modifiers that change combat in fun and challenging ways – add fresh tactics and endless replayability.

Start your engines! Prove your driving skills and win trophies in every race track! Unlock all 15 vehicles and customize your experience to your liking! Warthog Rally is a campaign mod that let's you race against the time to win trophies. You will unlock more vehicles as you win trophies. You can also choose to spawn in a bunch of enemies and add some passengers in your vehicle.

You are Zulu 1, the leader of fireteam Zulu, a Spartan III commando team. Take part in the Siege of Paris IV with pre-2000s art-style and classic-esque gameplay.

A custom mission for Halo: Combat Evovled, set in the Resistance universe. Your squad will infiltrate a British military base that is home to valuable Gray Tech, a powerful and experimental piece of technology that could change the course of the war. The objective is simple: get in, grab the tech, and get out. However, with heavy Chimeran forces, this is no easy feat. Get ready to lead your team, infiltrate the British base, and secure the Gray Tech. Good luck Specter.

Investigate a mysterious distress signal and find out what happened. Mercury Rising is a custom campaign mission based on a multiplayer map Mercury Falling.

CRASH AND SPLASH IN THE TWIN PACK OF THE DECAMILLENNIUM! Go beyond in an original mission by members from Digsite, Crash Site invites you right to the fight, reinforcing allies & eliminating Covenant on the search to uncover the island's mysteries.

In this mod, all enemies and allies will multiply once they die, turning small fights into a real battlefield not to mention the amount of explosions that there will be!

Halo CE+ is a 20th anniversary project by VKMT that encompasses all 3 main versions of Halo Combat Evolved: MCC, Custom Edition, and even Original Xbox. 4 brand new MP maps are included featuring new weapons, content, and even restored cut content from Halo 1's development. MCC users will also get 2 additional party maps. Users will also be able to download the tags and content used to build the mod and create their own maps.

Takedown: Extermination is the final level in the Operation Takedown series (Halo: Custom Edition Mod). Go after Patriarchus and find the forerunner weapon. Extermination features 8 mini-levels, all that bring their own refreshing style of gameplay, including a rainy forest, a city island, and a snowy plateau.

A new Firefight map for Halo Combat Evolved featuring weapons from the mod SPV3

A full, modded Campaign for Halo Combat Evolved that tweaks the sandbox to make a more gratifying and decision-based game, where every piece of that sandbox has a distinct role.

Firefight Descent: Quarantine is not your average firefight. Building upon the original Firefight Descent, a vicious enemy has been introduced into firefight that has rarely been seen before.

SPV3 is a total overhaul of the original Halo, adding new weapons, vehicles, enemies, features, graphics, extended levels, new levels, new story terminals and much much more. Featuring a total playtime of over 24 hours on Heroic and Legendary difficulties, SPV3 is the largest and most feature rich Halo campaign to date. And to top it off, it is built with gameplay as a focus first and foremost, meant to expand on yet capture what made Halo Combat Evolved one of the best first person shooters of all time.

Halo 1: NHE is a modded version of Halo: CE that allows for a dedicated Xbox to host games between two joining Xboxes on LAN. This allows for players on two separate Xboxes to play against each other without one Xbox having the advantage of being on host (i.e., both Xboxes are essentially playing on a dedicated server). It also includes other technical tweaks and new maps.

SOI's Singleplayer Adventure is a complete overhaul of the original Halo CE campaign, which provides updated graphics and new features. Every single aspect of the original campaign has been changed: characters, vehicles, weapons, even the BSP shaders and the musics. Other than aestethics, you will find also a wide range of weapons, each one with its unique functions. Assault Rifle has an attached grenade launcher (which acts like the Pro-Pipe from Reach), Rocket Launcher has an overcharged mode that fires faster rockets, Needler now is a burst-fire weapon, and so on. Vehicles have been improved as well, and same goes for the encounters and the actor_variants.

A reimagining of the fourth level of Halo: Combat Evolved with a visual overhaul, a complete redesign of the layout & weapon sets, and expanded set pieces.

Takedown: Project Lawson is a single player map based off the an extended version of the Danger Canyon bsp, as well as some custom BSP. It features complete cinematics as well as a variety of gameplay situations.

Relive your moments as Gray through Ice fields with updated cinematics, tagset, and gameplay. Catch up on the Takedown lore by replaying The Introduction that started it all.

As the Battle on Installation 04 rages on between the Covenant and UNSC forces, an evil so terrible lies silently in slumber. In the pursuit of knowledge and power, the Covenant unleash a force that even they fear. As Containment Facilities across Alpha Halo are breached, one in particular is at the forefront of this. On a lone island in the middle of Installation 04's many seas, a facility unlike the others contains something that will make the Flood thousands of times more formidable to combat. A Gravemind lies dormant deep inside the recesses of this vault. The Battle for Installation 04 is about to reach its pinnacle.

Welcome to Firefight Descent. Firefight Descent is not your average firefight. With a focus on cinematic vibes and player interaction, this map takes cues from many of the things that made past firefights great. Descent breaks away from the usual perceptions of firefight. The map makes use of infinite play, game-changing decisions, and cutscenes to give a new and fresh experience. It is also the first firefight map for Halo Custom Edition to use a bsp (or level geometry) specifically made for the purpose of firefight. -Before you start the firefight, take a look around. Who knows what things you might find.-
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