2003年にリリースされた本作は、ターン制のタクティカルRPGであり、グリッドマップ上でユニットを戦略的に配置し戦闘を行うのが核となります。特徴として、戦闘不能になったユニットが二度と使用できなくなる「パーマデス」システムがあり、全ての決断に重みが伴います。物語は前作の20年前が舞台で、リシア王国とベルン王国の衝突を中心に展開。シリーズで初めて欧米で発売され、初心者向けのプロローグが用意されています。GBAで発売され、Wii Uのバーチャルコンソールでもプレイ可能です。
","tokens":{"input":2266,"output":132,"total":2398}}ゲームプレイの中核は、ターンベースの戦略的な戦闘にあります。プレイヤーは、それぞれ固有のクラス、武器、ステータスを持つ多様なユニットを、グリッド状のマップ上で動かします。主な勝利条件は、敵ユニットの全滅、または特定の地点への到達です。
\n\n成功の鍵は、慎重なユニット配置、武器相性(いわゆる「武器の三すくみ」)の理解、そしてキャラクターの育成管理にあります。戦闘が発生すると、キャラクターの能力値や地形効果に基づいてアニメーションが再生されるバトル画面に移行します。この作品の決定的なメカニクスの一つはパーマデス(ユニットの恒久的なロスト)であり、戦闘で倒れたユニットは以降のゲームプレイから完全に離脱するため、すべての戦略的判断に重みが加わります。
\n\n物語はエルベイ大陸を舞台に展開し、平和なリシア王国と、隣接する野心的なベルン国の間の紛争に焦点を当てています。プレイヤーは主に、地域的な小競り合いから大陸規模の争いへと急速にエスカレートする戦争に巻き込まれた若き領主の旅路を追体験します。古代の竜や隠された歴史が物語の根幹に関わってきます。
\n\n本タイトルは、元々ゲームボーイアドバンス向けに開発されました。現在では、Wii Uのバーチャルコンソールサービスを通じてプレイ可能です。
\n\n追加コンテンツに関しては、このメインタイトルには公式のダウンロードコンテンツ(DLC)や拡張パックは存在しません。
\n\n戦略的な深みは、展開可能なユニットの大規模なロスターを管理し、その成長を最適化することに根ざしています。プレイヤーは、経験値をどのキャラクターに投資するかを決定し、前衛の戦闘員と、ヒーラーや魔道士といった専門的な支援ユニットとのバランスを取る必要があります。さらに、環境が極めて重要な役割を果たします。防御ボーナスを得るための森の利用や、戦術的優位を得るための高地の活用は、圧倒的な敵の戦力に対して生き残るために不可欠です。
\n\nユニットは戦闘を通じて経験値を獲得し、レベルアップすることで基本ステータスを向上させます。多くのキャラクターは、特定のレベルに達するとより高度なクラスへクラスチェンジする能力を持ち、新たな武器の習熟や、より高い成長率の可能性が解放されます。この奥深いキャラクターカスタマイズにより、プレイするたびにわずかに異なる軍隊構成でのプレイが可能となります。
","tokens":{"input":2458,"output":741,"total":3199}}Medium level animated violence

The story follows a young promising Aukeman officer, Renair. Her job is to protect the border from bandits who attack civilians. Whilst doing her job, she finds herself fleeing the country, getting deeper into a plot that threatens the entire continent they live on, Kalias. The project was declared cancelled in 2016 with 14 chapters (both routes).


Fire Emblem 7 Legacy is a rom hack made by TheSmithPlays based on Fire Emblem: The Blazing Blade (originally Fire Emblem in the West). The Legacy games attempt to bring each game to it’s fullest potential while retaining the identity of the original.


Fire Emblem: Sword of Heaven and Earth is a ROM Hack of Fire Emblem: The Blazing Blade created by 38%. An English translation was created by Nasaelo. War looms over Elibe once again. Zephiel, King of Bern was the one who started the trigger, but thanks to the efforts of Roy, Prince of Pherae, his plan never came to fruition. Before these events, Saya, daughter of Chief Lyndis, prepares for what will be her last training. Embark with Saya on the other side of the coin of the events of this ruthless and cold war.

The continent of Brauma, named after the dragon goddess, is met with instability. The empire of Deimos, lead by its regent Raum, has launched a campaign of unification. Having defeated its neighbors to the east, Raum turns his eyes southward towards Enterre. Our story begins here, as a young lord from the dukedom Vanheim pays visit to the Duke of Enterre.

Fire Emblem: Order of the Crimson Arm is a hack which follows the trials and tribulations of Algimas, an up and coming mercenary leader, and a foreign tactician testing their knowledge of warfare on the battlefield. The two set out together to the continent of Fadrel for fame and fortune. Over the course of time, both will go through various events which will decide not only their future, but the fate of many others as well. This is the final incarnation of a long-running Fire Emblem hack, formerly known as TactHack. As the name implied, the game features a playable tactician, or “avatar” character, in the vein of Robin from Fire Emblem Awakening. General gameplay is similar to vanilla Blazing Sword, with little in the way of large mechanics changes.

This is a complete mod. The final chapter is chapter 20. Including the prologue and two "gaidens" that gives you 23 chapters of content. Runs on FE7 engine. Never dead, always underground.

Elibean (formerly Elibian) Nights is a fan-made “sequel” to Fire Emblem: Blazing Sword. The game follows the stories of Blazing Sword’s cast between the end of Blazing Sword and the beginning of its Japanese-only follow-up, Fire Emblem: Binding Blade. It was originally inspired by the BSFE games, and Arch’s personal reading of 1001 Arabian Nights (hence the title). The story centers around several different “tales,” which are are similar to a standard Fire Emblem chapter. The main difference, however, is that each tale is completely independent. The cast of the first tale will not carry over into the second, and while some do link together (for example, Tales 1, 2, and 3 provide the backdrop for Tale 5’s events), the plots are independent of each other. At the center of the game is a hub, the “Tale Select,” which also grants access to view Achievements, Bonus Content, toggle the difficulty settings, and, of course, choose a tale to play/replay. The classic Fire Emblem elements are all intact. Each unit has a personality and a story which contributes their unique characteristics to the overall tale. Although unit deaths are not permanent (if a unit dies in a tale, when you replay that tale the character will return), the tactical choices you make have an effect on the outcome of the stories. All of Blazing Sword’s surviving playable cast (and some of its non-playable cast) make an appearance, with some guest appearances by Binding Blade and Immortal Sword characters. Elibean Nights features a total of 16 playable maps, 19 achievements, and plenty of new story content. The final standard chapter was completed in 2014, but development of additional bonus features continued until final cancellation in 2019.

This is a short 8-chapter FE7 ROM hack. It’s a pretty simple hack, with no new special classes or crazy features or anything. It does have all new maps and characters.

This is an FE7 ROM hack, containing 26 chapters (prologue - ch.24 and a Gaiden chapter) This hack follows those in the noble house of Olva and more specifically the two children of the head of the house, Valentine and Ash, as another noble house, Egarde, threatens them by declaring war on them.

The Last Promise is an elaborate mod of Fire Emblem 7: Blazing Sword, casually referred to as just "Fire Emblem" in North America. The game hacks pretty much every concept that you could possibly think of--characters, classes, weapons, animations, graphics, maps, music, text, script, etc., you get the point. While this is no longer a big deal, when it was started many years ago, it was a relatively novel concept to mod many aspects of the game at once.

Fire Emblem Corrupt Theocracy is a Fire Emblem 7 mod/hack. It contains custom events, a new story, and some new maps and mugs. All characters and weapons have been changed, and some new weapons and classes have been added.