Quake II è uno sparatutto in prima persona (FPS) del 1997, incentrato su combattimenti frenetici e veloci contro la forza militare aliena biomeccanica degli Strogg. Nel gioco, impersoni un soldato in missione per infiltrarsi nel loro mondo e fermare il loro leader. Il gameplay si basa sull'esplorazione di livelli complessi, gestione di munizioni e salute, e l'uso di un arsenale variegato in ambienti fantascientifici industriali. Disponibile su molteplici piattaforme, mantiene la sua identità grazie al design unico dei nemici e al focus sull'azione pura.
","tokens":{"input":2281,"output":146,"total":2427}}Questo è uno sparatutto in prima persona fondamentale, lanciato originariamente nel 1997. Il gioco è disponibile su una vasta gamma di piattaforme, tra cui PC (Microsoft Windows), Linux, Xbox 360, PlayStation, Amiga e Mac. L'esperienza centrale si concentra su combattimenti intensi e frenetici contro una forza militare aliena tecnologicamente avanzata nota come gli Strogg.
\nLa premessa vede il giocatore assumere il ruolo di un soldato altamente addestrato, inviato in missione per infiltrarsi nel mondo natale del nemico e fermare il loro leader, il Makron. L'atmosfera è caratterizzata da ambienti industriali cupi, elementi horror fantascientifici crudi e un senso di urgenza incessante mentre si avanza in profondità nel territorio nemico.
\nIl ciclo di gioco è costruito sull'attraversamento di livelli complessi, simili a labirinti, sulla scoperta di segreti e sull'ingaggio costante in sparatorie. I giocatori utilizzano un arsenale diversificato di armi, che spaziano dalle armi da fuoco balistiche tradizionali fino a potenti tecnologie sperimentali basate sull'energia. La gestione delle risorse – munizioni e salute – è cruciale per la sopravvivenza contro probabilità schiaccianti.
\nUna caratteristica distintiva di questo titolo è la sua enfasi sulla velocità e sulla reattività dei movimenti, che consente ai giocatori di attraversare rapidamente gli ambienti mantenendo incontri di combattimento ad alta tensione. La progettazione dei livelli spesso incorpora la verticalità e percorsi interconnessi, incoraggiando l'esplorazione accanto al confronto diretto.
\n\nSebbene condivida la prospettiva in prima persona tipica del genere, questo gioco ha stabilito un'identità distinta attraverso il suo specifico design dei nemici e l'ambientazione. Gli Strogg sono rappresentati come entità biomeccaniche, che fondono carne e metallo, influenzando pesantemente lo stile visivo e il tipo di sfide presentate al giocatore. Inoltre, il gioco vanta una solida campagna per giocatore singolo che costituisce il focus principale del pacchetto base.
\n\nOltre alla campagna principale, i giocatori possono affrontare materiale supplementare. Il gioco ha ricevuto due pacchetti di espansione ufficiali, che offrono nuovi scenari e sfide costruite sulle meccaniche fondamentali. Inoltre, sono disponibili tre pacchetti di contenuti scaricabili che estendono ulteriormente l'esperienza.
\n\nLanciato originariamente nel 1997, il gioco ha visto molteplici iterazioni e porting nel corso degli anni, assicurandone la disponibilità su diverse generazioni di hardware, inclusi sistemi moderni con retrocompatibilità come Xbox 360. Essendo un classico, la sua longevità è garantita dalla natura del suo gameplay veloce e dalla possibilità di rigiocabilità, spesso supportata da versioni aggiornate che ne mantengono la compatibilità con i sistemi attuali.
","tokens":{"input":2471,"output":762,"total":3233}}High level animated violence

The Back to Base(Q2)ics Jam 1 Mission Pack contains 16 brand new maps, each with their own story intermission and offering hours of gameplay. There is also an expansive hub map containing a secret level and a boss map, bringing the grand total to 18.

A short expansion, featuring a hub level and several new maps where each boss encounter is more than just shooting a bullet sponge.

The God of flesh and desire has such sights to show you. But in order to be granted that privilege, he demands tribute in form of good suffering. He has graciously given Map-Center's community time to create a Strogg inspired torture maps worthy of his magnificence. Featuring seven new maps, a hub level, final boss and several intermissions.

Mappers were given 48 hours to make a combat focused level. No fancy textures. No lighting. No detailing. Just pure gameplay. It features multiple unique combat scenarios, a hub map and a boss fight.

A hybrid of ideas and gameplay mixed together in a brand-new campaign for Quake 2. Be warned though, it's a little biased towards the old school way of playing.

1st Prototype Speedmapping Map Jam for the Quake 2 Remaster, focusing on an open ended "space station" theme, hosted by the Map-Center Discord server.

The first ever Single Player Map Jam for the Quake 2 Re-Release, hosted by the Map-Center community. Featuring nine new maps in the N64 theme, a hub level, and a final boss, as well as custom pre-rendered cutscenes.

Shades first ever released Quake 2 singleplayer level - only 25 years later!

You are humanity's last hope to stop the Strogg, a hostile alien race waging war against Earth. Play this military sci-fi FPS, now upgraded for modern platforms with improved visuals, new campaign content, online multiplayer/co-op, and more.

This special release of Quake II includes the 3 shareware levels, but with extensively reworked graphics and codebase to make use of Nvidia's ray-tracing technology in their contemporary GeForce RTX 20 series of graphics cards. Quake II RTX is a cutting-edge, ray-traced reimagining of the old school classic. Global lighting effects, including realistic reflections, refraction, shadows, ambient occlusion and global illumination are a result of the path-traced simulation of light.

To celebrate the 20th anniversary of the release of Quake 2 comes this singleplayer unit based on a side-mission to Stroggos!

Eternal War: Shadows of Light is a Christian-themed first/third-person shooter running on a modified Quake engine. Eternal War expands upon the gameplay formula of Quake by introducing additional features and playing modes. Mike's journey spans 17 levels, which can be completed either in single-player mode or in co-op with other players. There is also another game mode called Flood, which involves fending off waves of demons and sealing the gates through which they come. This is primarily a multiplayer mode, but it can also be played with friendly bots. The game's setting has strong medieval fantasy motives. The eight weapons at the player's disposal either come from a medieval arsenal (dagger, crossbow, sword) or are various holy spells like Smite and Trinity Blast which are powered by manna. Essentially, most weapons function similarly to those of Quake. However, each also has an alternate firing mode that can be toggled at any time. Alternate attacks deal more damage at the cost of increased ammo consumption. The monsters also have medieval fantasy designs, sometimes reminiscent of Heretic or Hexen. These include zombies, levitating necromancers and various humanoid fighters in medieval attire. Many of the enemies have special abilities and alternate attacks, making them even more dangerous. One special feature unique to Eternal War is the player's ability to pray, which allows Mike to regain full health. It is not possible to fight while praying, but the player is surrounded by an aura that will banish any demons that might try to attack him.

Standalone 3D first-person shooter running on Quake II's engine. Your mission is to defend the earth from the alien invasion and to discover the URF commanders secrets.

Classed based arena shooter/strategy hybrid for Quake II that pits aliens against humans. Draws many parallels to the Half-Life TC Natural Selection.

COOP or DIE is a cooperative Quake 2 mod that use the WorldServer technology for online gameplay : - Players account with name and password - Inventory, score and various stats saved - Master server - Interactions between Quake2 and a webchat - Modification of map entities (add, remove and modify monsters, items ...) - Persistance of death player body - A custimized HUD dedicated to coop with health, armor, distance and direction of other players

Jump is a mod for Quake II where instead of plain deathmatch and killing, the idea is to jump around various jump maps in the fastest possible time. There are all sorts of different jumps you need to pull off, from double and triple jumps to circle and ladder jumps. Quake II's equivalent of DeFRaG.

A Follow up to Koumei Satou's mod, Weird Comic Art, made for the original Quake. Weird Comic Art: The Athletic & Museum is a showcase of various artistic setpieces utilizing the capabilties of the Quake II engine.

This version of Quake II differs from the other releases by replacing most of the levels with new ones. Some of the levels have familiar themes or even re-create the original ones closely; however, new stages are dominant, tending to be significantly shorter than those of the PC version. This release also features additional graphical effects, such as lighting during gunfire. Multiplayer for up to four participants is included.

Quake II's spiritual successor to Team Fortress with jetpacks and grappling hooks; alternate classes, weapons and gadgets.

Zaero is an unofficial add-on to Quake II. The Strogg seemed to be defeated but now they are back. You are part of the elite fighter squadron Zaero and it's your task to battle the new Strogg Rebellion using 9 all-new weapons and various new special items. Zaero includes 14 levels and a large number of new enemies.
Showing 20 of 29 related games