World of Warcraft: Legion je velika RPG ekspanzija koja zahtijeva osnovnu igru, smještena u 2016. godinu, gdje igrači kreću na Razbijene Otoke kako bi zaustavili invaziju demonske Plamteće Legije. Ključne značajke uključuju stjecanje legendarnih Artefakt oružja, uvođenje klase Demon Hunter te uspostavu Klasnih Stožera (Class Order Halls) za upravljanje misijama. Igrači se bore protiv Legije kroz nove zone i sadržaj, fokusirajući se na prikupljanje Titan relikvija kako bi zatvorili portal uništenja.
","tokens":{"input":3019,"output":157,"total":3176}}Kao proširenje, ovaj sadržaj zahtijeva osnovnu igru za pristup i igranje. Uvodi značajna nova područja, narativne lukove i sustave igranja dizajnirane za poboljšanje temeljnog iskustva. Opseg dodanog sadržaja usporediv je s velikim izdanjem unutar strukture igre, s naglaskom na neposrednu prijetnju povratka Legije.
\n\nPrimarno okruženje je arhipelag Slomljenih otoka, misteriozna zemlja ispunjena drevnom poviješću i tajnama Titana. Priča prati neposredne posljedice proboja Legije kroz Sargerasov grob. Igrači su zaduženi za pronalaženje Pilara Stvaranja (Pillars of Creation) – moćnih relikvija Titana neophodnih za zatvaranje demonskog portala. Ova potraga zahtijeva interakciju s raznim frakcijama diljem Otoka, uključujući moćne Noćne rođene (Nightborne) i Vrykul, dok se istovremeno svladavaju neposredne opasnosti koje predstavljaju demoni, satiri i korumpirane snage.
\n\nOsnovna privlačnost ovog proširenja leži u dvije glavne nadogradnje igračevoj moći i narativnom angažmanu: Artefaktno oružje i uvođenje nove klase heroja.
\n\nIgrači dobivaju pristup Artefaktnom oružju, legendarnim oružjima vezanim za povijest heroja Azerotha. Ovo oružje je ključno za napredovanje likova unutar ovog proširenja, nudeći jedinstvene izglede, sposobnosti i posvećen put napredovanja neovisan o standardnom stjecanju opreme. Svaka specijalizacija unutar klase dobiva zasebno Artefaktno oružje, pružajući dubok osjećaj personalizacije i moći.
\n\nOvo proširenje uvodi Lovca na Demone (Demon Hunter) kao novu igrivu klasu heroja. Ovi okretni ratnici koji koriste dva oružja su prokleti sljedbenici Illidana Stormragea, Izdajnika. Posjeduju jedinstvene sposobnosti mobilnosti i poseban stil borbe usmjeren na fel magiju i osvetu protiv Legije. Pristup ovoj klasi ključna je značajka sadržaja proširenja.
\n\nOsim novih zona i priče, implementirano je nekoliko sustava za upravljanje masovnom invazijom Legije:
\nOvo proširenje ne sadrži dodatne samostalne DLC-ove ili naknadna proširenja objavljena nakon početnog lansiranja, budući da funkcionira kao jedan cjeloviti paket sadržaja za osnovnu igru.
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Led by Prophet Velen, the champions of Azeroth embarked on a journey to the shattered world of Argus, home of the demonic Burning Legion, to put an end to their crusade against life. There, they joined forces with the Army of the Light—a host of Lightforged warriors who spent millenia fighting the Legion across the stars, and whose ranks included the legendary paladin Turalyon and ranger-captain Alleria Windrunner. Together with the champions of Azeroth, the Army of the Light mustered their scattered forces and embarked on a desperate quest to storm the Legion’s seat of power: Antorus, the Burning Throne. There, the heroes discovered that the fallen titan Sargeras had corrupted not only the soul of the world of Argus, but the titan Pantheon as well. After a tremendous struggle, the heroes of Azeroth defeated the soul of Argus and freed the titans, who imprisoned Sargeras for his transgressions—and appointed Illidan Stormrage as his jailor. As a last act of defiance, the Dark Titan plunged his sword into Azeroth, inflicting a deep wound in the planet that would leave her fate uncertain...

The Argus storyline starts in patch 7.3.0 and deals with the heroes of Azeroth traveling to Argus, the former homeworld of the eredar before their corruption by Sargeras, to end the threat of the Burning Legion once and for all.

Though Gul'dan was defeated at the Nighthold, and the heroes of the Alliance and the Horde recruited new allies to their cause—including Illidan Stormrage—the Legion's menace was far from over. Kil'jaeden the Deceiver, one of Sargeras' most trusted lieutenants, bolstered the Legion's defenses at the Broken Shore, hoping to use the Tomb of Sargeras and the power within it to end all life on Azeroth. The Armies of Legionfall , a special force of Azeroth's greatest heroes, fought their way into the Tomb--and found that the Deceiver had nearly accomplished his goal. Kil'jaeden transported the heroes to Argus, the fel-wrought Legion homeworld, intent on exterminating them all, but the Eredar Lord met his end at the hands of Khadgar, Velen, Illidan and Azeroth's champions. To save those on Argus and to seize an opportunity to fight the Legion on his terms, Illidan did the unthinkable—he used a device known as the Sargerite Keystone to open a rift that brought the worlds of Argus and Azeroth together. The Alliance and the Horde are now at a crossroads. They must strike at Argus with all of their might, or risk destruction by the persistent threat of the Legion.

As conflict raged across the Broken Isles, the Burning Legion focused its efforts on Karazhan, Medivh's ancient seat of power, hoping to find anything they could use to keep the tide of battle moving in their favor. Khadgar and a small band of heroes were successful in stopping this menace, which gave the forces still fighting on the Isles the momentum they needed to strike. Heroes, aided by First Arcanist Thalyssra, Tyrande, and Lady Liadrin, led an insurrection against Grand Magistrix Elisande, regent of the ancient city of Suramar. With the city liberated, the heroes then struck at The Nighthold—ending Gul'dan's reign of terror at last. Azeroth's champions now possess the Eye of Aman’Thul—and the power they need to close the Tomb of Sargeras forever.