Warcraft III: The Frozen Throne je značajno proširenje za RTS igru *Warcraft III: Reign of Chaos* (2003.), koje zahtijeva osnovnu igru. Donosi četiri nove kampanje koje nastavljaju priču, vodeći igrače na smrznuti kontinent Northrend. Gameplay zadržava izgradnju baze i stratešku borbu, ali uvodi nove jedinice poput Troll Bat Ridersa i Spell Breakersa, značajno produbljujući taktičke mogućnosti. Opseg sadržaja je obiman, nudeći nastavak epskog sukoba s novim misijama i jedinicama.
","tokens":{"input":2227,"output":146,"total":2373}}Ovo je značajno proširenje za hvaljenu stratešku igru u stvarnom vremenu (RTS) iz 2002. godine, izvorno objavljeno 1. srpnja 2003. za PC (Microsoft Windows) i Mac platforme. Sadržaj nastavlja epsku narativnu liniju uspostavljenu u osnovnoj igri, preuzimajući nit sukoba nakon što je neposredna demonska prijetnja potisnuta s ratom razorenih zemalja Azerotha. Ovaj sadržaj nije samostalno iskustvo; zahtijeva instalaciju originalnog naslova Reign of Chaos za igranje.
\nOvo proširenje značajno proširuje opseg originalnog iskustva, donoseći suštinski novi materijal koji se može mjeriti s dubinom početne ponude osnovne igre. Glavni dodatak su četiri potpuno nove kampanje koje pomiču fokus sukoba. Igrači su odvedeni preko zaleđenog kontinenta Northrenda kako bi svjedočili nastavku sage kroz nove perspektive i ključne trenutke u povijesti svijeta.
\n\nKljučni element ovog proširenja je uvođenje novih jedinica dostupnih postojećim frakcijama, čime se povećava strateška dubina u manjim sukobima i mrežnim mečevima. Ovi dodaci uključuju specijalizirane trupe dizajnirane za kontriranje postojećih strategija i otvaranje novih taktičkih mogućnosti na bojnom polju. Među značajnim novim jedinicama su Troll Bat Riders, Blood Elf Spell Breakers i masivni, opsadni Mountain Giants.
\n\nProširenje produbljuje uspostavljene RTS mehanike integrirajući nove jedinice i heroje izravno u postojeći okvir. Iako osnovna petlja igranja – prikupljanje resursa, izgradnja baze i taktička borba – ostaje dosljedna matičnoj igri, nove jedinice i scenariji kampanje zahtijevaju prilagodbu i ovladavanje ovim svježim strateškim alatima. Narativna struktura ostaje bazirana na misijama, nudeći eksplozivnu stratešku borbu na novodizajniranim mapama koje izazivaju iskusne igrače.
\n\nOpseg je značajan, nudeći nastavak priče u punom formatu s posvećenim kampanjama, novim jedinicama i okruženjima za istraživanje, osiguravajući da igrači koji su uživali u originalu dobiju značajnu količinu visokokvalitetnog, integriranog sadržaja.
\n\nPrema dostupnim informacijama, ovo specifično proširenje ne sadrži naknadne pakete preuzimanja (DLC) ili daljnja proširenja objavljena nakon njegovog početnog izdanja. Sadržaj isporučen prilikom izlaska predstavlja cjeloviti paket za ovo poglavlje priče.
","tokens":{"input":2425,"output":817,"total":3242}}The content of this game is suitable for persons aged 12 years and over only. It contains: Non realistic looking violence towards fantasy characters.

Warcraft III: Nirvana is a melee mod for WarCraft III TFT. It adds several custom races and can be played on any melee map. This project is focusing on renovating WC3, expanding its playability while keeping it well balanced.

After securing the Forsaken's hold in Lordaeron, the Banshee Queen Sylvanas Windrunner began preparing for war against her most hated enemy, the Lich King. Her plans were delayed as the Forsaken found themselves under attack by the Scarlet Crusade, a religious human faction dedicated to the eradication of the undead. Undeath, loss and pain had turned the Forsaken mistrustful of the living; their destiny would be their own to seize. But as enemies lay in wait in every corner, Sylvanas Windrunner began to wonder if the Forsaken would ever be able to succeed on their own.

Twelve peaceful years have passed since The Great War ended. The war that lasted centuries but no man could recall the reason of. The age of despair, bloodshed, loss and grief is now past. The new age brought the opportunity for human kingdoms to rise, as humanity has broken free from the grip of the dragons. This story focuses on Kingdom of Balgaron and three famous Dragon Slayers: Phodom, Fradz and Galeoth. Each of them starts their journey in different places, but they will eventually meet eachother and join forces along the path. Together, the three are forced to go a conflict beyond their imaginations. Lead them into an epic world, guided by a strong storyline that covers hate, love, war and peace.

A fully voice acted single-player custom campaign for Warcraft III that sends the dwarves of Khaz Modan on a quest to explore the unknown, in hopes of saving their ancestral homeland. The lengthy campaign has three missions where you can choose to play from four difficulty settings and also features custom monsters, scripted events, music and spells. As an added bonus, the stand-alone version of Chapter 3 supports a two-player mode.

Defense of the Ancients (DotA) is a multiplayer online battle arena mod for the video game Warcraft III: Reign of Chaos and its expansion, Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map for StarCraft. The scenario objective is for each team to destroy the opponents' Ancient, heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters. As in role-playing games, players level up their heroes and use gold to buy equipment during the mission. The scenario was developed with the "World Editor" of Reign of Chaos, and was updated upon the release of its expansion, The Frozen Throne. There have been many variations of the original concept; the most popular being DotA Allstars, which eventually was simplified to DotA with the release of version 6.68. This specific scenario has been maintained by several authors during development, the latest of whom is the anonymous developer known as "IceFrog" who has developed the game since 2005. Since its original release, DotA has become a feature at several worldwide tournaments, including Blizzard Entertainment's BlizzCon and the Asian World Cyber Games, as well as the Cyberathlete Amateur and CyberEvolution leagues; in a 2008 article of video game industry website Gamasutra, the article's author claimed that DotA was probably "the most popular and most-discussed free, non-supported game mod in the world". DotA is largely attributed to being the most significant inspiration for the multiplayer online battle arena genre. Valve Corporation acquired the intellectual property rights to DotA to develop a stand-alone sequel, Dota 2, which was released in 2013.