Unreal Tournament 2004 je proširena pucačina iz prvog lica (FPS) iz 2004. godine, fokusirana na brzi, areni bazirani multiplayer. Vi preuzimate ulogu tehnogladijatora u natjecanju koje se odvija u svemiru oporavka od rata, boreći se u desetak modova, uključujući timske borbe i masovni Onslaught s vozilima. Ključne značajke su nova vozila za kopnenu i zračnu borbu, prošireni arsenal s novim oružjima poput bacača mina, te preko 95 mapa. Kao samostalno proširenje, donosi značajno tehnološko poboljšanje i dublji sadržaj za ljubitelje kompetitivnog frag-punog okršaja.
","tokens":{"input":3396,"output":192,"total":3588}}Kao proširena igra, ovo izdanje značajno nadograđuje uspostavljene temelje, uvodeći nove mehanike i okruženja koja produbljuju natjecateljsko iskustvo. Igra nudi deset različitih načina igre, zadovoljavajući kako timske strategije tako i scenarije \"svatko za sebe\".
\n\nZnačajan dodatak je uvođenje borbe s vozilima, što fundamentalno mijenja razmjer određenih mečeva. Igrači mogu upravljati raznim kopnenim, zračnim i svemirskim vozilima, u rasponu od borbenih letjelica za jednog pilota do većih transportnih jedinica za više osoba, koja su ključna za uspjeh u novim načinima igre velikog opsega.
\n\nDva načina ističu prošireni opseg natjecanja:
\nIgra zadržava cjelokupni arsenal oružja iz prethodne iteracije, ali uvodi nekoliko značajnih novih sredstava uništenja:
\nPopis boraca proširuje se s 32 nova lika raspoređena u četiri nova tima, uključujući ljudski Thunder Crash, robotski Corrupt predvođen nadograđenim antagonistom, Skaarj ratnike Iron Skull, te plaćenike i piratske Hellionse.
\n\nOva verzija donosi primjetno tehnološko ažuriranje u odnosu na prethodnika, rezultirajući bržim i uglađenijim iskustvom. Okruženja su raznolika, s preko 95 mapa dostupnih na lansiranju, uključujući više od 45 potpuno novih arena. One se kreću od uskih zatvorenih tehno-arena do prostranih vanjskih bojišta i zona borbe u dubokom svemiru.
\n\nIgra je objavljena za platforme PC (Microsoft Windows), Linux i Mac.
\n\nŠto se tiče dodatnog sadržaja, ovaj naslov je objavljen kao samostalni, prošireni paket i ne sadrži službeno objavljeni preuzimivi sadržaj (DLC) ili ekspanzije osim sadržaja početnog izdanja.
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A single player experience for Unreal Tournament 2004. Make your way through a decimated town overrun by blood-thirsty zombies! Powerful firearms and brutal melee weapons are at your disposal as you cut and cleave through over 20 grimy and blood-soaked maps!


Led by the people behind TacticalOps, backed up by a bunch of artists, modellers, mappers and supporters, the team behind TO: Crossfire pushes the limitations of Epic's Unreal Engine 2. Facing the choice of bringing terror to the world or fighting it, you will be part of decisive battles at locations you will not forget. Rescue hostages, blow up a building, gain information, assassinate a target - there is a vast variety of possibilities to decide a battle! And thus the assault continues...

DeathBall is a top class First Person Sport Game that combines elements of Football, Rugby and Handball. It's a mod for UT2004, but it has nothing to do with a shooter (a pure sports game). So you got these football pitches, and you have to get the ball into the enemy goal. You have a hammer tool. With that one you can kick other players around, kill the enemy ballowner with 2 hits and also kick the ball away (volley). In your own penalty zone you can kill all enemy players with one hit. With the ball launcher you can charge up a shot, the longer you hold it the harder it will be and you can even add spin to the ball, so it will curl in the air. Just like in football you should have a keeper in your goal. He has some special abilities like he's 30% faster than others,he can dodge and jump higher. Death Ball should be played with 6-10 players The gameplay is very easy too learn, but it's hard to master. At first it seems to be pretty simple, but the more you play the more you realise how complex it is and how many possibilities your team has. The ways to score are infinite.

The original iteration of Killing Floor, which was released as an Unreal Tournament 2004 total conversion mod in 2005 by Shatterline Productions. Like the future retail editions of the series, it is a co-op survival horror game against waves of specimen from the Horzine corporation... Early versions of the mod included a short story mode, which was removed in later versions. Version 2.5 was the final version of the mod before the retail release of Killing Floor, though fans did later release up to Version 2.52.

Official followup to the tactical shooter Strike Force on the UT2004 engine. A retail release for PC and Xbox 360 named Strike Force: Red Cell was announced in 2005 only to be quietly cancelled.

Frag.Ops is a semi-realistic FPS total conversion mod for Unreal Tournament 2004. Players can choose between two teams, Special-Ops and Mercenaries, each has an arsenal of customizable weapons to choose from. FO takes place in a fictional near future environment, with missions located worldwide. The gameplay in this modern tactical shooter is round based with different objectives for each mission. Be warned, Frag.Ops contains extremely fast paced action.