Tomb Raider: Legend je akcijsko-avanturistička igra iz 2006. koja redefinira Laru Croft, fokusirajući se na fluidnu akrobatsku kretnju kroz opasne terene. Igrate tako da istražujete lokacije, rješavate okolišne zagonetke i sudjelujete u borbama, koristeći poboljšane pokrete poput ronjenja, penjanja i preskakanja. Priča prati Laru dok traga za južnoameričkim artefaktom, suočavajući se s bivšom kolegicom Amandom Evert. Namijenjena je ljubiteljima klasičnih avantura s naglaskom na istraživanje i platforming.
","tokens":{"input":2354,"output":166,"total":2520}}Osnovna petlja igre usredotočena je na navigaciju složenim okruženjima, rješavanje zamršenih zagonetki kako bi se otkrili novi putovi, te sudjelovanje u borbenim susretima. Ključni fokus ovog izdanja je poboljšana mobilnost. Lara Croft više nije ograničena krutim ograničenjima kretanja; igrači imaju koristi od fluidnije i akrobatske traversale. To uključuje trčanje, ronjenje, plivanje, penjanje po raznim površinama poput stupova i krovova, korištenje zip-lineova te izvođenje akrobatskih radnji poput preskakanja i salta kako bi se prešli teški tereni.
\n\nIstraživanje zahtijeva od igrača da iskoriste cijeli raspon Larinih sposobnosti kretanja kako bi prešli izazovne krajolike. Napredak je često uvjetovan zagonetkama okoliša koje se moraju riješiti kako bi se otvorila nova područja ili otkrili skriveni tajni. Atmosfera spaja drevnu misteriju s avanturom visokog uloga dok igrači zaranjaju u ruševine i zaboravljene lokacije.
\n\nNarativ započinje Larom Croft u potrazi za značajnim južnoameričkim reliktom. Međutim, njezina ekspedicija brzo mijenja smjer nakon susreta s figurom iz njezine prošlosti: odmetnutom antropologinjom Amandom Evert. Amanda, za koju se smatralo da je poginula godinama ranije u nesreći u peruanskoj grobnici – incidentu iz kojeg je Lara bila jedini preživjeli – ponovno se pojavljuje s jasnom agendom. I Lara i Amanda nalaze se u utrci s vremenom, zajedno sa sjenovitim Jamesom Rutlandom Jr., kako bi osigurale drevni i moćni artefakt.
\n\nOvaj glavni naslov bio je objavljen za Xbox 360, PC (Microsoft Windows), PlayStation 3 i OnLive Game System. Kao temeljno, samostalno izdanje, ne sadrži službeni preuzimivi sadržaj (DLC) ili ekspanzije.
\n\nOva igra definirana je uspješnom integracijom klasičnih avanturističkih elemenata s modernim, responzivnim kontrolama, što omogućuje veći osjećaj slobode u kretanju i interakciji s okruženjem, postavljajući tako novi temelj za Larino putovanje.
","tokens":{"input":2546,"output":835,"total":3381}}Mild violence

Unlike the previous mobile games, Tomb Raider: Legend was designed in 3D for high-end devices. The game is a side-scrolling platformer with polygonal 3D graphics. Most of the gameplay involves running left and right, jumping between platforms and shooting the various enemies that stand in Lara's way. Obstacles such as electric cables and laser defense systems have to be avoided either by jumping over or rolling under. Sometimes Lara has to swing around poles or use her grappling hook to reach far off platforms. The grappling hook can also be used to swing into and knock out enemies. The gunfights are quite simple and only Lara's regular handgun can be used. Bullets can be dodged by crouching but the enemies can do the same.

The J2ME version of Tomb Raider: Legend takes place in Tokyo, which was the third location of the original game. The game is a side-scrolling platformer with polygonal 3D graphics. Most of the gameplay involves running left and right, jumping between platforms and shooting the various Yakuza members that stand in Lara's way. Obstacles such as electric cables and laser defense systems have to be avoided either by jumping over or rolling under. Sometimes Lara has to swing around poles or use her grappling hook to reach far off platforms. The grappling hook can also be used to swing into and knock out enemies. The gunfights are quite simple and only Lara's regular handgun can be used. Bullets can be dodged by crouching but the enemies can do the same.

The GBA version of Lara Croft Tomb Raider: Legend is a side-scrolling platform game more similar to the DS version instead of the 3D console versions by a different development studio. Unlike the previous GBA game in the series, a side view is used instead of more titled, overhead camera perspective. Lara can also jump, attack with her guns, and she needs to swing to new platforms, avoid obstacles and take out enemies and animals in her way. Timing and precision is essential to reach platforms, much like the early Prince of Persia games. New guns are collected when enemies drop them, but this does not change the sprite of the weapon Lara is holding. There are also a number of vehicle sequences where Lara is driving a bike.

The Nintendo DS version of Tomb Raider: Legend differs significantly from its console counterparts. While it retains the original plot and cutscenes, the platforming and environmental puzzles have been adapted into a side-scrolling format with some 3D elements. The game also includes occasional motorcycle segments. Typically, the upper screen displays the main action, while the lower screen manages inventory, which is controlled using the stylus. During combat, the lower screen shifts to a first-person view, requiring players to tap enemies to defeat them. As in other versions, gameplay centers on retrieving artifacts in exotic locations; on the DS, players must blow into the microphone to dust them off. Although Lara moves primarily in two dimensions, the graphics are rendered in 3D, and the environments are often presented from varied angles, diverging from the traditional side-on perspective common in the genre.

The PSP version includes the full game and introduces a multiplayer mode called Tomb Trials. In this mode, players can race each other through tombs to see who finishes first or participate in a timed scavenger hunt for artifacts.

This version of Tomb Raider: Legend includes a few omissions, likely due to disc space limitations. The rolling demos that typically play when the game is left idle on the title screen have been removed, and the "Unfortunate Mishaps" video is also absent. Additionally, several visual filters used for explosions and motion blur have been removed, resulting in sharper textures but less visually striking explosions.