The Plutonia Experiment je službena, samostalna modifikacija (IWAD) za klasični *Doom II* iz 1996. godine, smještena u mračnu priču o zaustavljanju demona kod posljednje otvorene dimenzionalne kapije. Kao brzi pucač iz prvog lica, igrač se suočava s brutalno izazovnih 32 nivoa, fokusiranih na intenzivne borbe i precizno kretanje. Njegova glavna značajka je izrazito zahtjevan dizajn nivoa koji zahtijeva majstorstvo osnovnih mehanika igre. Dostupan je za PC, a nedavno je dobio i remaster za modernije sustave.
","tokens":{"input":2717,"output":176,"total":2893}}Ovaj naslov predstavlja službenu, samostalnu modifikaciju, često označenu kao IWAD, objavljenu za klasičnu pucačinu iz prvog lica, Doom II: Hell on Earth. Originalno objavljen 1996. godine, ovaj paket sadržaja nudi značajno, pažljivo osmišljeno iskustvo izgrađeno na postojećem mehanizmu i pravilima matične igre. Razvili su ga braća Dario i Milo Casali pod ugovorom s id Softwareom, a objavljen je istovremeno s pripadajućim paketom TNT: Evilution kao dio kompilacije Final Doom. Glavna privlačnost leži u pružanju novih, zahtjevnih 32 razina smještenih unutar poznatog, brzog pucačkog okvira.
\nNarativni zamah ovog iskustva usredotočen je na očajničke mjere čovječanstva nakon prve invazije Pakla na Zemlju. Globalne vlade, želeći spriječiti buduće upade, ponovno osnivaju UAC kako bi razvili naprednu tehnologiju, točnije Kvantni Akcelerator, namijenjen zatvaranju dimenzionalnih Vrata. Eksperimenti provedeni u tajnom istraživačkom kompleksu u početku se čine uspješnima, sve dok masovni, koordinirani demonski napad ne nadvlada postrojenje. Iako je šest od sedam Vrata zatvoreno, kompleks je pao, ostavljajući zadnja, otvorena Vrata pod stražom drevnog, moćnog demona poznatog kao Čuvar Vrata (Gatekeeper). Igrač, usamljeni marinac koji se nalazio najbliže lokaciji, dobiva zapovijed da se sam infiltrira u preplavljeni kompleks kako bi neutralizirao Čuvara Vrata prije nego što on iskoristi preostala Vrata za katastrofalni vrhunac. Atmosfera je prožeta intenzivnom izolacijom i neposrednom, prevelikom prijetnjom unutar visokotehnološkog postrojenja koje su iskvarile paklene sile.
\n\nKao modifikacija izgrađena za mehaniku Doom II, temeljna igra ostaje vjerna svojim korijenima: kretanje visokom brzinom, upravljanje resursima pod pritiskom i intenzivne borbe u stilu arene protiv hordi demonskih protivnika. Ovaj specifični set od 32 razine poznat je unutar zajednice po svojoj zahtjevnoj filozofiji dizajna. Naglasak je snažno stavljen na precizno kretanje, strateški odabir oružja i navigaciju kroz složene, često klaustrofobične, rasporede razina dizajnirane da maksimiziraju borbene susrete.
\n\nPrimarna odlika ovog paketa sadržaja je njegova skalabilnost poteškoće i filozofija dizajna razina, koja naglašava neprestano postavljanje neprijatelja i uske borbene scenarije. Za razliku od nekih drugih proširenja tog doba, ovo iskustvo često zahtijeva od igrača da od samog početka ovladaju naprednim tehnikama kretanja i održe visoku borbenu učinkovitost. Razine su složeno mapirane, prisiljavajući igrača da neprestano prilagođava taktiku protiv eskalirajućeg demonskog otpora koji čuva konačni cilj.
\n\nOvaj sadržaj dostupan je za PC platformu, specifično za Microsoft Windows putem slojeva kompatibilnosti ili izvornog okruženja mehanike. Važno je napomenuti da je ovo izdanje cjelovito, samostalno iskustvo pakirano kao službeni IWAD. Ne sadrži dodatni preuzimivi sadržaj (DLC) ili proširenja izvan svoje početne strukture od 32 mape. Od svog originalnog izdanja 1996. godine, primio je jednu remasterizaciju, osiguravajući njegovu nastavak igrivost na modernim sustavima.
\n\nIako funkcionira kao samostalno iskustvo koje zahtijeva strukturu mehanike Doom II za pokretanje, fundamentalno je klasificiran kao paket modifikacije. Ne nudi nove modele likova niti potpuno nove značajke mehanike osim onoga što je bilo prisutno u osnovnoj strukturi igre koju koristi. Vrijednost ponude u potpunosti je usredotočena na jedinstveni, izazovni dizajn razina koji su izradila braća Casali.
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Every effort has been made by the nation's top scientists to close the seven interdimensional Gates of Hell, but one portal remains open. Alone, you must infiltrate the ravaged base, defeat the demon Gatekeeper, and seal the last Hell portal before the undead take over the world. A remaster of The Plutonia Experiment made in the KEX Engine, community-published mod support, original midi soundtrack or the modern IDKFA version by Andrew Hulshult, improved performance with multithreaded rendering, BOOM source compatibility, accessibility options and translated into eight new languages.

Plutonic Visions is a 22 map wad for The Plutonia Experiment. Features mostly very short, action packed maps inspired by Plutonia's first two episodes, with some longer ones inspired by the final third sprinkled in for good measure.

OBZEN is a set of 32 limit removing CL4 maps for the Plutonia IWAD. These are short maps with low monster counts (100 or less, unless playing co-op) with a heavy emphasis on high difficulty, evil traps, and hard fights.

Yay BMO is a collection of 6 maps in total of past ideas and solo maps. Maps are all 5 minutes or under, but are decently challenging so they might take a few attempts.

Doomguy's got swamp ass from going through all the other "-onia"s and needs relief. That's it. That's the story. It is a set of eleven bite-sized vanilla maps using PLUTONIA.WAD.

This episode comprises five Plutonia maps which were originally submitted to FDTWID, mostly dating back to 2017. They include some balancing and progression changes to better tie them together as a standalone set.

Plutonia Revisited Community Project 2 (PRCP2) is a continuation in the series of Plutonia-inspired megawads. During Plutonia 3's development, there were a handful of great maps that didn't quite fit in a Plutonia 3 megawad but would fit great in a PRCP megawad. So PRCP2 was started! PRCP2 is not as classic as PRCP or Plutonia itself, but we dare say the spirit is very Plutonian and fun to play.

6 relatively short maps for Final Doom: The Plutonia Experiment

Nuclear Chunks is a limit removing Plutonia WAD with 6 decently sized maps. There is also a Map08 containing what I had made of Map07 before I lost my way with the project (the actual Map07 in the wad is a simple "The End" bookmark style map). Each map has a distinct style from each other and was limited to using a 32 grid size for linedef and things placement, similar to my favourite Eternal mapset (though allowing myself rotation for a bit of flexibility. Map06 breaks the grid a bit and Map08 a lot). Testing is done using mostly Crispy with DelphiDoom using the voxel pack to help with thing placement.

Urania (URANIA.WAD) is a megawad that contains 32 new levels by riderr3. The megawad features difficult gameplay based on the style of The Plutonia Experiment, but maps are mostly larger, often with non-linear progression and heavy opposition.

Plutonia 1024: The Plutinya Experiment is a megawad for The Plutonia Experiment and Boom compatible source ports that was released on March 8, 2015. In the vein of Congestion 1024 and similar projects, the playable area in the maps is restricted to 1024×1024 map units. The project was led by Jon Vail (40oz).

he Green Machine is a 12-level PK3 for Doom II that requires the GZDoom source port to play. It was the second mapset created by speedrunner Andrea Rovenski (Cyberdemon531), and features such additions as decorate monsters, 3D floors and scripted events. Released in November 2014 as part of her continuing SecretDoom series, The Green Machine features medium to hard maps, with improved atmosphere and level design over her initial offering, Disrepair.

4 maps for Plutonia.

A mod for Final Doom: The Plutonia Experiment, that adds new maps which ramp up the difficulty

Combat Shock (C-SHOCK.WAD) is a four level mapset for The Plutonia Experiment and a limit removing source port, uploaded to the idgames archive in December 2011, by Daniel Jakobsson (dannebubinga).

3 very much Plutonia-inspired maps

Plutonia: Revisited Community Project is a 2011 megawad that contains 32 new levels, made by members of the Doomworld community. It is inspired by The Plutonia Experiment, and requires it to play. It was one of the winners of Doomworld's Cacowards for 2011.

A first wad from B0S (Best Of Survivors) clan. The B0S clan has sent you on the task to find out what happened to "Object 33", with which the contact has been lost. It is located in remote district of the Central America so be prepared for a tough way.

Plutonia 2 is a 32-level megawad for The Plutonia Experiment as an unofficial sequel. After being in development since 2000, it was released on December 31, 2008. At the 2009 Cacowards it was declared one of the winners and understandably also received the Mordeth award.