Doom II: Hell on Earth on vuonna 1994 julkaistu nopeatempoinen räiskintäpeli, jossa pelaaja jatkaa taistelua demoneita vastaan Maassa, jota helvetin joukot ovat valloittaneet. Pelin ydin on intensiivinen, sokkelomaisissa kentissä tapahtuva taistelu, jossa uutena aseena on Super Shotgun. Uudet, haastavammat viholliset, kuten Arch-vile, lisäävät vaikeustasoa. Pelaajien on selviydyttävä ja raivattava tie ihmiskunnan avaruusevakuoinnille. Peli on saanut useita remastereita ja on saatavilla monille alustoille.
","tokens":{"input":2601,"output":170,"total":2771}}Pelaaminen ylläpitää edeltäjänsä vakiinnuttamaa nopeatahtista, aggressiivista taistelusykliä. Pelaajat navigoivat monimutkaisissa, sokkelomaisissa kentissä osallistuen armottomiin taisteluihin demonilaumoja vastaan käyttäen monipuolista asearsenaalia.
\n\nTämän osan keskeinen mekaaninen parannus on Super Shotgunin (Superhaulikon) esittely, erittäin tehokas ase lähitaisteluun. Haastetasoa nostetaan merkittävästi lisäämällä useita uusia vihollistyyppejä, mukaan lukien pelätty Arch-vile ja raskaasti panssaroitu Mancubus, mikä pakottaa pelaajat mukauttamaan taistelustrategioitaan.
\n\nPeliä määrittelee sen sitoutuminen puhtaaseen, suodattamattomaan toimintaan, painottaen nopeutta, tilatietoista havainnointia ja resurssienhallintaa sen laajan kenttäsuunnittelun läpi. Ilmapiiri on jatkuvan piirityksen tunne, kun pelaaja taistelee tutuissa maallisissa ympäristöissä, jotka ovat nyt Helvetin turmelemia.
\n\nAlun perin MS-DOS:lle julkaistu nimike on saanut vuosien varrella lukuisia porttauksia, tehden siitä saatavilla eri alustoilla, kuten PC (Microsoft Windows), Mac ja vanhemmilla järjestelmillä kuten PC-9800 Series. On tärkeää huomata, että tämä pääpelin paketti ei sisällä mitään virallisia ladattavia sisältöjä (DLC) tai itsenäisiä laajennuksia, jotka alkuperäinen kehittäjä olisi julkaissut.
\n\nVaikka ydinpeli pysyy muuttumattomana vuoden 1994 julkaisusta, se on hyötynyt kahdesta virallisesta remasteroinnista eri alustoilla, mikä varmistaa sen jatkuvan saatavuuden ja yhteensopivuuden nykyaikaisten järjestelmien kanssa.
\n\nTämä teos sijoittuu tiukasti Shooter-genreen, vaikkakin sen monimutkaiset kenttäasettelut sisältävät usein merkittäviä pulmaelementtejä, jotka vaativat etenemiseen tutkimista ja avainten etsimistä.
","tokens":{"input":2791,"output":900,"total":3691}}The content of this game is suitable for persons aged 16 years and over only. It contains: Realistic looking violence.


Ashes: Epoch is a fan campaign being made by a fellow named Roobly. Vos gave him archive access so expect to see a lot of polished up cut content, including some stuff you oldhead Zdoom forums guys might recognize.

Ashes Undertow is a semi linear 7 map campaign that tells the story of the nascent scavenger Porcelain as she searches for the mythical Northern Line, a way to bypass the worst of the irradiated ruins of Atlanta. Navigate new faces in a familiar but changed world, and beware: some choices have consequences! Porcelain has a new set of agility focused movement options and an arsenal that includes 6 new guns including but not limited to: the deadly semi automatic Riot Gun, the stylish .357 Magnum, and the makeshift soda can grenade launching Popgun. Get ready to blast a new set of enemies as well... and potentially a much more serious nemesis who stalks in the shadows.

England, 1979, one week since the government abandons all hope and leaves. Cannibals, Rocker Gangs, Cults, and You. Follow the trail of a mysterious radio signal and escape with your life and hopefully your sanity.

Rejoice! Lovers of All Things Grey! Welcome to D.B.C.P. or the Doom Brutalist Community Project, inspired by the Quake community's Quake Brutalist Jam! It is a community project where we seek to bring brutalism to the colorful world of good o' Doom. Venture through twenty-eight maps of different mapper's interpretation of brutalism and their implementation in Doom, whether it is a grey desolate mega structure, an aftermath of socialist brutalism, or an abandoned cement city which has become mother-nature's lush garden.

Rejoice! Lovers of All Things Grey! Welcome to D.B.C.P. or the Doom Brutalist Community Project, inspired by Quake community's Quake Brutalist Jam, it is an community project where we seek to bring brutalism to the colourful world of good o' Doom. Venture through twenty-eight maps of different mapper's interpretation of brutalism and their implementation in Doom, whether it is a grey desolate mega structure, an aftermath of socialist brutalism, or an abandoned cement city which had become mother-nature's lush garden.

The method was that taking and bending of materials and people to one purpose, the outlook that everything could be used in the fight; that nothing could be excluded, that everything was a weapon, and the ability to handle those weapons, to find them and choose which one to aim and fire; that talent, that ability, that use of weapons...

Ashes Blackwater is an addon for Ashes: Afterglow and Ashes: Hard Reset. Though it features no new maps, Blackwater offers a different spin on 6 maps from Afterglow and Hard Reset which now form a cohesive hub structure. It features an arsenal comprised mostly of Afterglow guns with two returning weapons from Hard Reset and a certain weapon from Dead Man Walking, though behaving slightly differently and with its very own new upgrade path.

The 32 maps range from small to gigantic, with a large number of different places to explore. This is also facilitated by an unusual gimmick: on each level, you can find a computer map power-up, which will display the approximate location of all secrets on the automap in the form of snowflake icons, encouraging you to explore. At the same time, the difficulty curve is designed for simple but enjoyable combat that won't distract you too much from the exploration process, but won't leave you without dynamic action either.

Riddle of Revenge is a conceptual gameplay mod for Doom, forged under the inspiration of other renowned mods, but with a thematic difference: it is heavily based on the "pseudo-conceptual horror story" of the album Three Cheers for Sweet Revenge. It's art direction features pre-rendered animations created from scratch, running at 35 frames per second, giving the gameplay a deliberately unique aesthetic. To execute their sweet revenge, the player will have a vast arsenal of 11 weapons and other moves to be ready for battle.

This megawad contains 32 puzzle/gimmick maps and one stopper. Each level is built around a single main idea. The maps are not connected in any way, so if you find yourself stuck on a particular one, feel free to skip it. The wad also features a little optional overarching story.

The Maverick Hunter Chronicles is a short Mega Man X themed Doom Total Conversion made by SirOblivion, featuring a new story taking place alongside the plot of the first game in the X series, and a full set of custom sprites and textures.

Blues Brothers 2025 is a 23 map megawad by Ravendesk and General Roasterock that takes you on a calcium-rich journey down the deepest depths of a collapsing society and below. Explore a bustling Escher civilization that hides a world under its skin, discover the balance of this slice of life and reach the full potential of chaos and carnage therein.

Falaz is a 2 map MBF 21 compatible WAD for Doom 2 designed by Matt Eldrydge, with a focus on atmosphere and exploration, and survival horror inspired level design.

Crimson Horror is an 8 map MBF21 compatible mapset for Doom 2, featuring extensive use of DEHACKED to add multiple custom weapons and enemies.

Belot is a single level short adventure for Doom 2, set in the shell of an old monastery. Tested in Nugget Doom at MBF21 compatibility, with some extra features for Nugget Doom players (custom HUD, custom UI sounds). Designed to be played without mouselook, jumping, or crouching.

Perditions Gate Resurgence is a vanilla compatible megawad that serves as an unofficial community sequel to Perdition's Gate. The story takes place immediately after Perdition's Gate map 30, where the player had just set off the bomb meant to destroy the Earth in the bomb facility of Hell.

Perpetual Torment is the 27th entry in the Pineapple Under the Sea Speedmapping series, featuring 14 maps built in 6 hours or less using a custom texture set themed after the visuals of Doom 2016, with the D4V gameplay mod built-in.

"We Have Doom at Home" is a small-scale MBF21 project centered around small " house-themed " maps with low enemy count and fast completion times. - 2048x2048 (playable area) maps; - No more than 50 enemies(+15 co-op) per map; - Maximum 15 minutes of gameplay; - Custom "contemporary" mbf21 arsenal created by Matt Eldrydge;

Patagonian Pilgrimage is a sixteen-map Doom II megawad for limit-removing source ports created by the fine folks at Doomer Boards, lead by 40oz. The theme is wintry gothic mountain maps, loosely based on the Patagonia region in South America, to help you cool off during this hot summer. It is the 75th installment in the ongoing Doomer Boards Project series.
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