The scale of War Thunder is about to expand significantly as the Infantry Closed Beta Test (CBT) moves into its next critical phase. After concluding initial 20v20 skirmishes, the developers are preparing to push server stability to the limit by scaling up to 128-player matches.
This massive jump in player count isn't just about chaos; it's a technical stress test to see how the engine handles high-density infantry combat alongside traditional armored warfare. To make this experience feel more like a dedicated shooter and less like a tank simulator with legs, a major weapon control rework is on the way. The update introduces reworked inertia when turning your weapon and adjusted accuracy models to prevent the "twitch-shooter" feel that often breaks immersion in combined arms sims. Notably, mouse sensitivity for infantry will now be a separate setting, allowing you to fine-tune your aim without messing up your turret traverse speeds.
The upcoming testing phase also introduces heavy hitters to the infantry support role. New pre-made lineups feature top-tier machinery including the M1A2 SEP V2, T-90M, and AH-64A Apache. These additions suggest that the infantry experience is being balanced directly against the most modern threats in the game. To counter ground troops, UAVs are seeing a functional shift: the flying wing drone now carries an anti-infantry mine instead of a shaped-charge projectile, forcing drone operators to think more about area denial than direct tank hunting.
Soundscapes are also getting a much-needed polish. You'll have better control over differentiating enemy and allied footstep sounds—a vital change for survival in urban environments. Additionally, drone operators will now hear ambient battlefield sounds rather than just the constant hum of their own drone's engine, improving situational awareness while piloting.
