For bomber mains, the air spawn for the B-52H and Tu-95M is the standout change. These behemoths often struggle to climb to a safe altitude before being intercepted by high-climbing fighters. Starting in the air allows these strategic bombers to actually reach their targets without being immediate fodder. Additionally, a frustrating bug that prevented external hardpoint bombs from dropping at altitudes above 10 km has been squashed, ensuring high-altitude runs are actually viable again.
The Nuclear Thunder mode is also seeing a significant balance shift. AI-controlled SPAAs in convoys and strongpoints no longer have bottomless magazines. They now operate with limited ammunition and must undergo a reload cycle. This is a massive buff to survival rates for players attempting to strike these positions, as you can now bait out fire and exploit the reload window to move in for the kill.
On the ground, players should notice more consistency in their engagements. A bug where the displayed armor values in the UI didn't match the actual protection levels has been fixed. This was a particularly annoying issue for those trying to learn weak spots or calculate effective thickness in the hangar. On the technical side, Intel ARC users get a stability boost; the game now defaults to DirectX 12 for these cards to prevent the frequent crashes previously seen on DirectX 11. These technical refinements, while small, keep the meta predictable and the game stable during high-stakes tactical battles.
