The most immediate impact for competitive players is a direct nerf to the Lost Blade. Its cooldown has been bumped up across the board, moving to a 12/11/10-second cycle. This extra second of downtime is a significant blow to builds relying on rapid blade triggers to outpace their opponent's defense. If you've been leaning on this as your primary engine, you'll likely need to find some additional haste or defensive utility to survive the longer gaps between swings.
Show Globe is also seeing its early-game power reigned in. The Burn and Regen scaling has been adjusted to 2/4/8/12, down from the previous 3/6/9/12 at lower tiers. While the max-tier power remains untouched, this change prevents the item from becoming an oppressive lane-winner before players have a chance to build up their boards. It’s a smart move that keeps the late-game fantasy intact while smoothing out the power curve.
Beyond the numbers, Tempo Games has addressed several mechanical frustrations:
- Broken Bottle: Now properly requires a different Potion to be used before it reloads, ending infinite loops that felt more like exploits than strategy.
- Briefcase Bug: A specific fix for Ghost fights ensures that players aren't incorrectly farming Spare Change against Briefcase setups.
- Enchantment Repairs: Various bug fixes have been applied to Ice Swan and Captain’s Quarters to ensure their unique effects trigger as intended.
While Hotfix 13.1 isn't as massive as a seasonal launch, these corrections are vital for the health of the current meta. By tightening the cooldowns on high-impact weapons and fixing economic bugs, the marketplace feels a lot fairer for everyone involved.
