The most immediate change for infantry players is the massive gunplay rebalance. Offworld Industries has heard the feedback regarding the pacing of combat, leading to faster Aim Down Sights (ADS) timings and reworked recoil patterns across the board. Perhaps the biggest win for mobility is the 30% reduction in stamina burn while performing a standing sprint. This change should alleviate that feeling of being perpetually exhausted before you even reach the objective, allowing for more tactical flexibility when positioning under fire.
On the technical side, the move to Unreal Engine 5.7 is the star of the show. While this improves visual fidelity and performance through DLSS 4.5, it does come with a one-time hurdle: all user keybinds have been reset to default. Due to the core input technology changes within the new engine, you cannot import your old settings. You’ll want to spend a few minutes in the menu remapping your controls before heading into your first match in Squad.
For those who prefer solo play or training, the SquidBot AI has received a substantial brain transplant. Bots now utilize cover more effectively, use suppressed fire to pin you down, and feature more realistic aiming patterns. These improvements, combined with new map layers like Gorodok Invasion v4 and Harju Invasion v3, ensure that the tactical variety remains high regardless of which faction you're representing.
