The most significant fix in this patch targets a crash occurring across all versions of the game when critters consume plants. In a game where managing your ecosystem is vital for sustainable food and oxygen, a crash triggered by a simple feeding animation is a major progress-stopper. This update ensures that your Hatches and Pips can snack on the local flora without vaporizing your save file.
Duplicant behavior also received a safety tweak. Previously, players could trigger a crash by deconstructing a mess station while a hungry Duplicant was already pathing toward it for a meal. It was a classic case of pulling the chair out from under someone, but with much more dire technical consequences. That interaction has been stabilized, so you can redesign your Great Hall mid-lunch without fear.
For those playing the Spaced Out! DLC, the update resolves a frustrating bug involving long-distance logistics. Roundtrip rocket flights were failing to trigger their return sequence after mining the very last resource from a Point of Interest (POI). This essentially left crews stranded in the void despite having a clear flight plan. With this hotfix, your automated resource runs should now conclude properly, bringing those precious materials back to home base as intended.
While this isn't a content-heavy expansion, these stability fixes are essential for late-game colonies where complex pathing and automated rocketry are the norm. Keeping your simulation running smoothly is the first step toward reaching the temporal tear.
