One of the most significant changes in this patch involves the Power Upgrade II specialization. Previously, players were reporting that the upgrade failed to properly expand their base capacity. The fix ensures that the generator limit now correctly increases, allowing for up to four additional generators. For high-tier bases running complex defense systems or massive resource extractors, this extra juice is the difference between a functional fortress and a blackout.
The update also cleans up the UI by fixing the display of Biomechanical items in the Hotbar. Before this patch, these items would often fail to show up correctly, leading to confusion during high-stakes encounters where quick access to gear is vital. Additionally, Custom Server hosts can breathe easier; a bug in RaidZone scenarios that allowed hosts to accidentally remove supplies using the "Send Items" or "Set Items" features has been squashed, ensuring that mission-critical resources stay where they belong.
If you are still running into anomalies that aren't the monster variety, Once Human developers are encouraging feedback via the ESC menu on PC or the Map menu on mobile. These small iterative patches are crucial as the Mayfly faction continues to push back against Rosetta's influence and the encroaching Starfall mutations.
