If you’ve been relying on Thorns to melt enemies passively, the party is over. Moon Studios has shifted the calculation so that damage returned is now based on damage actually received. This effectively nerfs the overpowered "immortal" setups that allowed players to clear content without swinging a weapon, forcing a more active engagement with the game's visceral combat systems.
PvP enthusiasts are getting significant quality-of-life improvements in this patch as well. Duels now support backstabbing, adding a layer of positional strategy that was missing from the initial rollout. To make these encounters more readable, a visible poise meter has been added, and the poise-break duration has been slightly extended. These changes make the stamina-and-poise dance much more tactical, rewarding players who can manage their positioning and timing.
On the technical side, the team has addressed several critical issues that were hampering the Early Access experience:
- Realm Stability: A bug that caused certain user realms to become hidden has been crushed, ensuring your progress remains accessible.
- Exploit Fixes: Infinite stat exploits and out-of-bounds shortcuts have been patched out to maintain the integrity of character progression.
- Performance: Further optimization passes have been applied to keep frame rates steady during intense combat encounters.
- NPC Logic: Issues with Finley's spawn timing have been resolved, making world interactions more consistent.
This update shows Moon Studios is listening closely to feedback as we approach the full release. Between the poise adjustments and the Thorns rework, the combat feels more deliberate than ever. Check your realm for the update and see how your current build holds up against the new math.
