No, I'm Not A Human has officially surpassed one million copies sold, proving that players have a massive appetite for tense, solar-catastrophe horror. To celebrate this milestone, developer Trioskaz has rolled out a significant content drop including new localizations, an official soundtrack, and a deep dive into the game’s unsettling concept art.
The headline for international players is the addition of five new languages. The game now supports Polish, Ukrainian, Italian, Turkish, and Arabic, making the high-stakes task of identifying underground "guests" accessible to a much wider global audience. In a game where narrative nuance and subtle dialogue cues can mean the difference between life and death, having localized text is a massive win for immersion.
For those who can't get the game's haunting atmosphere out of their heads, the official 33-track Original Soundtrack is now available. It captures the dread of the post-solar collapse perfectly. Additionally, Steam players can now download a free Digital Artbook. This isn't just a handful of sketches; it’s a comprehensive look at the sprites, animations, and early concepts that defined the game's unique first-person aesthetic.
While these rewards celebrate the game's current success, the studio isn't sitting still. Trioskaz confirmed they are already in the early stages of development for the next content update. Given the game's focus on moral ambiguity and survival, a new update could mean anything from fresh story branches to new types of entities trying to infiltrate your home. For now, the 1 million milestone cements this indie horror title as a heavy hitter in the simulation genre.
