The standout change in this update is the level of control granted to guests during Shared Progression sessions. Previously, being a guest often felt like being a secondary observer, but now, companions can gain extensive privileges. This includes the ability to upgrade equipment and utilize Vestiges directly, allowing your partner to manage their build without constant hand-holding from the host. For those preferring the classic Non-Shared Progression style, hosts now have a toggle to choose between 'Full' or 'Limited' guest privileges, letting you decide exactly how much power your allies wield in your world.
Matchmaking has also been stripped of its friction. You no longer need to jump through hoops to find a partner; simply visit any Vestige, access the Multiplayer menu, and set a password for private play or leave it blank for open matchmaking. It’s a much-needed quality-of-life fix that keeps the focus on the fast-paced combat rather than menu navigation.
Beyond the feature additions, this patch addresses some nagging technical hurdles that have hampered the multiplayer meta. The team fixed a critical bug where clients were unable to socket Umbral Eyes or runes—a massive issue for high-level builds that rely on those specific stat boosts. Steam players using PS5 controllers should also see improved stability, ensuring the input lag doesn't lead to an early grave in the spectral realm. Whether you're a veteran Dark Crusader or just starting your descent into the lore of Adyr, these changes make the dual-realm traversal feel significantly more polished.
