This upcoming session is a targeted strike on the game's most critical system. While the previous alpha phases explored general survival and world-building, this retest focuses exclusively on gathering feedback for a new combat direction. For a game that relies so heavily on realistic physics and character needs, the weight and responsiveness of a swing or a shove can be the difference between a tense escape and a frustrating death.
The testing window is strictly scheduled by region, beginning on April 2nd for North America and the UK, and April 3rd for Europe and Korea. The retest will conclude between April 6th and 7th depending on your timezone. It is important to note that this is a temporary environment; progress will not be saved across sessions, and the focus remains entirely on mechanical feel rather than long-term progression.
As with previous sessions, this test is under a strict NDA. This means no streaming, no screenshots, and no public sharing of the new combat footage. Ocean Drive Studio is clearly looking for raw, unfiltered feedback from its core testing group to ensure the melee systems feel as impactful and dangerous as the setting demands. If you are a pre-alpha or alpha tester, keep an eye on your regional start times to jump in and help shape the meta of this medieval survival sim.
