This change is a significant shift for movement purists. Previously, landing felt somewhat uniform, but now, the impact of a fall—and how much it slows you down—depends on how fast you were dropping. If you are jumping off high crates or plummeting into sites, expect a more pronounced stamina hit. It adds a layer of depth to movement tech, forcing players to be more deliberate about how they navigate verticality in Counter-Strike: Global Offensive's successor.
Perhaps more importantly for the community, Valve has confirmed that a small batch of erroneous VAC bans has been reversed. While the developer didn't dive into the specifics of what triggered the false positives, seeing a swift correction is a relief for those who found their accounts unfairly flagged. If you were one of the few caught in the crossfire, your standing should be restored in this update.
Anubis also received some much-needed attention. The map's radar minimap has been updated for better clarity, and several player clipping adjustments were made. These clipping fixes are vital; there is nothing worse than losing a duel because you got snagged on a pixel-wide piece of geometry while trying to counter-strafe. Rounding out the patch is a fix for HUD safezone settings, which were previously failing to apply correctly for some users. It is a solid maintenance patch that prioritizes mechanical consistency and fair play.
