The economy of the Exiled Lands just shifted. The December update for Conan Exiles is live, and it finally lets you turn your surplus followers into profit. Beyond the new Thrall Trading system, Funcom has smoothed out the sorcery curve and fixed one of the most annoying building bottlenecks involving the Construction Hammer.
The Economy of Flesh and Stone
For years, capturing thralls was a means to an end—getting the best crafters or the strongest fighters for your own clan. With this update, it becomes a business model. The new Thrall Trader knowledge allows you to construct specialized stations where you can sell followers, animals, and golems to other players.
This is a massive shift for multiplayer servers. Previously, trading thralls was a clumsy process often relying on trust or awkward drop mechanics. Now, you can set up legitimate marketplaces. If you're running a role-playing server or a high-population PvP realm, expect to see dedicated merchant clans rising up to supply the war machines of larger alpha clans.
How does the new Thrall Trading work?
Players unlock the Thrall Trader knowledge to build the new stations. Once built, you can place your captured thralls, tamed pets, or constructed golems into the station to list them for sale. It streamlines the economy and gives smaller clans a way to generate resources by focusing on acquisition rather than domination.
Building Without the Back-and-Forth
If you have ever built a massive fortress in the Exiled Lands, you know the pain of encumbrance. You fill your inventory with stone, walk slowly to your wall, place three blocks, and run out. The December update addresses this with a fantastic quality-of-life change for the Construction Hammer.
Your followers can now supply materials directly while you build. As long as the materials are in your follower's inventory, the Construction Hammer will pull from there. This effectively doubles or triples your building endurance without needing to run back to a chest every few minutes. For the architects out there, this removes a significant amount of friction from the creative process.
Sorcery Gets Faster and Cheaper
Sorcery has always been powerful but cumbersome. This patch aims to make the dark arts more fluid in the heat of combat. The Arcane Staff now casts significantly faster, making it a more viable option when you are actively being rushed by enemies. Additionally, the progression curve has been smoothed out.
Early spells no longer require reagents to cast. This is a crucial change for new sorcerers who previously had to farm specific items just to practice basic magic. The Tome of Kurak progression is also more linear, removing some of the grind barriers that kept players from reaching the high-tier rituals. Speaking of rituals, new options have been added to summon specific entities, expanding the utility of your sacrificial stones.
Purge and Stability Fixes
Alongside the headline features, the update includes necessary technical adjustments. Purge spawning behavior has been tweaked to prevent enemies from spawning inside bases or in unreachable geometry, and landclaim detection has been improved to stop griefing or accidental blocking of critical resources.
This update is live now on all platforms. Whether you plan to become the wealthiest slaver in the desert or just want to build your castle faster, the meta has definitely changed.
