If you've been struggling to manage the chaos around your racing events, this update brings some relief. The most notable change is a direct nerf to the Race HQ's spectator capacity, which has been dropped from 150 down to 100. While fewer fans might sound like a loss, it significantly eases the strain on your local infrastructure. To make things even smoother, the developers have halved the garbage accumulation at the HQ, meaning your sanitation trucks won't be constantly overwhelmed during the checkered flag rush.
The patch also cleans up the visual side of the simulation. We're seeing improvements to spectator pathing—so your citizens should actually look like they know where they're going—and better behavior for race competitors and parades. Fixes for road connections and specific building functions ensure that the logistical nightmare of setting up a race track is a bit more manageable than it was in previous versions.
For the modding community and creators, the Asset Editor received a significant bump to package version 12. This includes critical fixes for serialization and color display issues that were frustrating builders. Colossal Order has noted that this update should have minimal impact on existing mods, which is always a win for those of us with hundreds of active workshop items. Whether you're a hardcore city planner or a casual mayor, these refinements to the Race Day mechanics make the simulation feel just that much more polished.
