The grind for the Intermodal Terminal and various Biodome stages has been one of the biggest talking points since the DLC launched. In response, the developers have lowered recipe requirements across the board. This change makes these late-game marvels much more attainable for solo players who don't have a full squad to help automate massive resource pipelines. It’s a smart move that keeps the endgame feeling rewarding rather than exhausting.
For those who love to tweak their experience, the new Custom Game options are the real highlight here. You can now specifically adjust Megatech variables, including:
- Individual recipe costs and print speeds.
- Gravity intensity on the Orbital Platform (perfect for some low-G chaos).
- Biodome plant growth rates to speed up your oxygen production.
Speaking of oxygen, the Biodome’s Mega Oxygenator perk has received a critical scaling fix. It now strengthens based on the number of living plants you’ve managed to cultivate. If you’re a dedicated digital gardener, it’s now technically possible to generate enough O2 to negate planet-wide suffocation entirely, turning hostile worlds into breathable paradises.
The patch also cleans up the technical side of things following the recent Nintendo Switch launch. We're seeing a long list of bug fixes for Construction Anchors, the Museum, and the DLS. While this update focuses on refinement, the team has already confirmed that the next major patch is slated for April, continuing the new monthly cadence of quality-of-life improvements.
