The most immediate change for renegades is a massive 20% reduction in general enemy health. This should significantly improve the flow of combat, making your damned soul feel much more capable of carving through the divine opposition. Additionally, the final confrontation with Lucifer has been rebalanced; his difficulty now scales based on how many players are actually alive when the fight starts, rather than the initial count. This is a huge win for groups who lose teammates during the grueling trek through the Dark Woods.
Build variety is also getting a shake-up with the introduction of Inferno Mastery Feats. Completing these high-tier challenges grants powerful bonuses like healing buffs and extra Stars, providing a clear progression path for those looking to optimize their eternal uprising. Several core weapons have also seen significant reworks to their upgrades:
- Bow of Hope: Double Shot has been rebalanced for better usability in tight skirmishes.
- Sword of Justice: Mighty Slash and Echoing Orbs have seen design tweaks to improve impact.
- Staff of Sloth: The Lethargy upgrade has been adjusted to ensure it remains a viable crowd-control tool.
On the social side, the new in-game Party Flag system in the Dark Woods makes it much easier to coordinate with your 32 allies. When the run inevitably ends, you'll now see detailed End of Run statistics to help you analyze your DPS and performance. For newer souls, the tutorial has been polished with better UI callouts and weapon equipping prompts to get you into the action faster.
