World of Warcraft: Legion er en markant udvidelse (2016) til det etablerede MMORPG, hvor du konfronterer Den Brændende Legion på De Knuste Øer. Gameplayet fokuserer på at mestre legendariske Artifact Weapons og introducerer den nye klasse Demon Hunter. Du skal udforske nye zoner, etablere klasse-specifikke Order Halls og deltage i World Quests for at stoppe Sargeras' tilbagevenden. Kræver grundspillet.
","tokens":{"input":3008,"output":116,"total":3124}}Som en udvidelse kræver dette indhold grundspillet for adgang og spil. Det introducerer betydelige nye områder, historiebuer og gameplay-systemer designet til at forbedre kerneoplevelsen. Omfanget af tilføjet indhold er sammenligneligt med en stor udgivelse inden for den igangværende spilstruktur, med et stærkt fokus på den umiddelbare trussel fra Legions tilbagevenden.
\n\nHovedmiljøet er De Knuste Øer, en mystisk øgruppe gennemsyret af gammel historie og Titan-hemmeligheder. Historien følger de umiddelbare eftervirkninger af, at Legionen bryder igennem Sargeras' Grav (Tomb of Sargeras). Spillere påtager sig opgaven at lokalisere Skabelsens Søjler (Pillars of Creation) – magtfulde Titan-relikvier, der er nødvendige for at lukke den dæmoniske portal. Denne søgen tvinger interaktion med forskellige fraktioner på tværs af øerne, herunder de magtfulde Nattemødte (Nightborne) og Vrykul, alt imens de navigerer i de umiddelbare farer fra dæmoner, satyrer og korrupte styrker.
\n\nKerneappellen ved denne udvidelse ligger i to store tilføjelser til spillerens magt og narrative involvering: Artifact Weapons og introduktionen af en ny helteklasse.
\n\nSpillere får adgang til Artifact Weapons, legendariske våben knyttet til Azeroths heltes historie. Disse våben er centrale for karakterudviklingen inden for denne udvidelse og tilbyder unikke udseender, evner og en dedikeret progressionsvej uafhængig af standard udstyrsanskaffelse. Hver specialisering inden for en klasse modtager et særskilt Artifact Weapon, hvilket giver en dyb følelse af personalisering og magt.
\n\nDenne udvidelse introducerer Demon Hunter som en ny spilbar helteklasse. Disse adrætte, dobbelt-svingende krigere er de forbandede følgere af Illidan Stormrage, Forræderen. De besidder unikke mobilitetsfærdigheder og en særskilt kampstil fokuseret på felmagi og hævn mod Legionen. Adgang til denne klasse er et nøgleelement i udvidelsens indhold.
\n\nUd over de nye zoner og historien blev flere systemer implementeret for at håndtere den massive Legion-invasion:
\nDenne udvidelse indeholder ingen yderligere selvstændige DLC'er eller efterfølgende udvidelser udgivet efter dens oprindelige lancering, da den fungerer som én komplet indholdspakke til grundspillet.
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Led by Prophet Velen, the champions of Azeroth embarked on a journey to the shattered world of Argus, home of the demonic Burning Legion, to put an end to their crusade against life. There, they joined forces with the Army of the Light—a host of Lightforged warriors who spent millenia fighting the Legion across the stars, and whose ranks included the legendary paladin Turalyon and ranger-captain Alleria Windrunner. Together with the champions of Azeroth, the Army of the Light mustered their scattered forces and embarked on a desperate quest to storm the Legion’s seat of power: Antorus, the Burning Throne. There, the heroes discovered that the fallen titan Sargeras had corrupted not only the soul of the world of Argus, but the titan Pantheon as well. After a tremendous struggle, the heroes of Azeroth defeated the soul of Argus and freed the titans, who imprisoned Sargeras for his transgressions—and appointed Illidan Stormrage as his jailor. As a last act of defiance, the Dark Titan plunged his sword into Azeroth, inflicting a deep wound in the planet that would leave her fate uncertain...

The Argus storyline starts in patch 7.3.0 and deals with the heroes of Azeroth traveling to Argus, the former homeworld of the eredar before their corruption by Sargeras, to end the threat of the Burning Legion once and for all.

Though Gul'dan was defeated at the Nighthold, and the heroes of the Alliance and the Horde recruited new allies to their cause—including Illidan Stormrage—the Legion's menace was far from over. Kil'jaeden the Deceiver, one of Sargeras' most trusted lieutenants, bolstered the Legion's defenses at the Broken Shore, hoping to use the Tomb of Sargeras and the power within it to end all life on Azeroth. The Armies of Legionfall , a special force of Azeroth's greatest heroes, fought their way into the Tomb--and found that the Deceiver had nearly accomplished his goal. Kil'jaeden transported the heroes to Argus, the fel-wrought Legion homeworld, intent on exterminating them all, but the Eredar Lord met his end at the hands of Khadgar, Velen, Illidan and Azeroth's champions. To save those on Argus and to seize an opportunity to fight the Legion on his terms, Illidan did the unthinkable—he used a device known as the Sargerite Keystone to open a rift that brought the worlds of Argus and Azeroth together. The Alliance and the Horde are now at a crossroads. They must strike at Argus with all of their might, or risk destruction by the persistent threat of the Legion.

As conflict raged across the Broken Isles, the Burning Legion focused its efforts on Karazhan, Medivh's ancient seat of power, hoping to find anything they could use to keep the tide of battle moving in their favor. Khadgar and a small band of heroes were successful in stopping this menace, which gave the forces still fighting on the Isles the momentum they needed to strike. Heroes, aided by First Arcanist Thalyssra, Tyrande, and Lady Liadrin, led an insurrection against Grand Magistrix Elisande, regent of the ancient city of Suramar. With the city liberated, the heroes then struck at The Nighthold—ending Gul'dan's reign of terror at last. Azeroth's champions now possess the Eye of Aman’Thul—and the power they need to close the Tomb of Sargeras forever.