Som et udvidet spil fra 2004 er Unreal Tournament 2004 en multiplayer first-person shooter centreret om intens, hurtig arena-kamp. Du kæmper i op til ti forskellige spiltyper, herunder den målbaserede Assault og den massive Onslaught, som introducerer køretøjer til store udendørs slag. Spillet byder på over 95 baner og et udvidet arsenal, der inkluderer nye våben som Mine Layer og AVRiL, alt sammen leveret med en teknologisk opgradering for en glattere oplevelse. Det appellerer til spillere, der søger dybdegående, konkurrencepræget arena-action.
","tokens":{"input":3383,"output":165,"total":3548}}Som et udvidet spil bygger denne udgivelse substansielt videre på det etablerede fundament og introducerer nye mekanikker og miljøer, der uddyber den konkurrenceprægede oplevelse. Spillet byder på ti forskellige spiltyper, der imødekommer både holdbaserede strategier og \"enhver mand for sig selv\"-scenarier.
\n\nEn stor tilføjelse er introduktionen af køretøjskamp, hvilket fundamentalt ændrer skalaen af visse kampe. Spillere kan styre en række land-, luft- og rum-baserede køretøjer, lige fra enkeltmandsjagerfly til større, multifunktionelle kampstationer, som er afgørende for succes i de nye, store spiltyper.
\n\nTo tilstande fremhæver den udvidede ramme for turneringen:
\nSpillet bevarer hele spektret af våben fra den forrige iteration, men tilføjer adskillige betydelige nye ødelæggelsesredskaber:
\nListen over kombattanter udvides med 32 nye karakterer fordelt på fire nye hold, herunder de menneskelige Thunder Crash, de robotiske Corrupt ledet af en opgraderet antagonist, Skaarj-krigerne fra Iron Skull, og lejesoldaterne Hellions.
\n\nDenne version leverer en markant teknologisk opdatering i forhold til sin forgænger, hvilket resulterer i en hurtigere og mere poleret oplevelse. Miljøerne er varierede, med over 95 baner tilgængelige ved lanceringen, herunder mere end 45 helt nye arenaer. Disse spænder fra tætpakkede indendørs techno-arenaer til vidtstrakte udendørs slagmarker og kampzoner i det dybe rum.
\n\nSpillet blev udgivet til PC (Microsoft Windows), Linux og Mac platforme.
\n\nMed hensyn til yderligere indhold blev denne titel udgivet som en selvstændig, udvidet pakke og har ikke modtaget officielt udgivet downloadbart indhold (DLC) eller yderligere udvidelser ud over det oprindelige indhold.
","tokens":{"input":3571,"output":1197,"total":4768}}
A single player experience for Unreal Tournament 2004. Make your way through a decimated town overrun by blood-thirsty zombies! Powerful firearms and brutal melee weapons are at your disposal as you cut and cleave through over 20 grimy and blood-soaked maps!


Led by the people behind TacticalOps, backed up by a bunch of artists, modellers, mappers and supporters, the team behind TO: Crossfire pushes the limitations of Epic's Unreal Engine 2. Facing the choice of bringing terror to the world or fighting it, you will be part of decisive battles at locations you will not forget. Rescue hostages, blow up a building, gain information, assassinate a target - there is a vast variety of possibilities to decide a battle! And thus the assault continues...

DeathBall is a top class First Person Sport Game that combines elements of Football, Rugby and Handball. It's a mod for UT2004, but it has nothing to do with a shooter (a pure sports game). So you got these football pitches, and you have to get the ball into the enemy goal. You have a hammer tool. With that one you can kick other players around, kill the enemy ballowner with 2 hits and also kick the ball away (volley). In your own penalty zone you can kill all enemy players with one hit. With the ball launcher you can charge up a shot, the longer you hold it the harder it will be and you can even add spin to the ball, so it will curl in the air. Just like in football you should have a keeper in your goal. He has some special abilities like he's 30% faster than others,he can dodge and jump higher. Death Ball should be played with 6-10 players The gameplay is very easy too learn, but it's hard to master. At first it seems to be pretty simple, but the more you play the more you realise how complex it is and how many possibilities your team has. The ways to score are infinite.

The original iteration of Killing Floor, which was released as an Unreal Tournament 2004 total conversion mod in 2005 by Shatterline Productions. Like the future retail editions of the series, it is a co-op survival horror game against waves of specimen from the Horzine corporation... Early versions of the mod included a short story mode, which was removed in later versions. Version 2.5 was the final version of the mod before the retail release of Killing Floor, though fans did later release up to Version 2.52.

Official followup to the tactical shooter Strike Force on the UT2004 engine. A retail release for PC and Xbox 360 named Strike Force: Red Cell was announced in 2005 only to be quietly cancelled.

Frag.Ops is a semi-realistic FPS total conversion mod for Unreal Tournament 2004. Players can choose between two teams, Special-Ops and Mercenaries, each has an arsenal of customizable weapons to choose from. FO takes place in a fictional near future environment, with missions located worldwide. The gameplay in this modern tactical shooter is round based with different objectives for each mission. Be warned, Frag.Ops contains extremely fast paced action.