Tomb Raider: Legend er et action-adventure spil, der genstarter franchisen med en ny inkarnation af Lara Croft. Du udforsker, løser miljøbaserede gåder og kæmper i tredjeperson. Kernen i spillet er Laras forbedrede, akrobatiske bevægelsesfrihed, der lader dig klatre, dykke og forcere vanskeligt terræn. Historien involverer jagten på en sydamerikansk artefakt, hvor Lara krydser klinger med den formodede afdøde antropolog Amanda Evert. Spillet fokuserer på flydende traversal og klassisk eventyr.
","tokens":{"input":2339,"output":151,"total":2490}}Gameplay-loopet centrerer sig om at navigere i komplekse miljøer, løse indviklede puslespil for at åbne nye stier og deltage i kampsekvenser. Et nøglefokus i denne iteration er forbedret mobilitet. Lara Croft er ikke længere begrænset af stive bevægelsesbegrænsninger; spillere drager fordel af mere flydende og akrobatiske bevægelser. Dette inkluderer løb, dykning, svømning, klatring på forskellige overflader som stænger og tage, brug af svævebaner samt udførelse af handlinger som vaulting og saltomortaler for at krydse vanskeligt terræn.
\n\nUdforskningen kræver, at spillere udnytter Laras fulde bevægelsesrepertoire for at krydse udfordrende landskaber. Fremskridt er ofte betinget af miljømæssige gåder, der skal løses for at åbne nye områder eller afsløre skjulte hemmeligheder. Atmosfæren blander ældgamle mysterier med eventyr i stor skala, mens spillere dykker ned i ruiner og glemte steder.
\n\nFortællingen starter med Lara Croft på jagt efter en vigtig sydamerikansk artefakt. Hendes ekspedition ændrer dog hurtigt retning, da hun støder på en figur fra sin fortid: den afvigende antropolog Amanda Evert. Amanda blev formodet omkommet for år tilbage i en gravulykke i Peru – en hændelse, hvor Lara var den eneste overlevende – men hun er nu vendt tilbage med en klar dagsorden. Både Lara og Amanda befinder sig i et kapløb mod tiden, sammen med den skyggefulde James Rutland Jr., for at sikre sig en ældgammel og magtfuld artefakt.
\n\nDenne hovedudgivelse blev lanceret til Xbox 360, PC (Microsoft Windows), PlayStation 3 og OnLive Game System. Som en kerne, selvstændig udgivelse indeholder den intet officielt downloadbart indhold (DLC) eller udvidelser.
\n\nSpillet er defineret ved dets succesfulde integration af klassiske adventure-elementer med moderne, responsive kontroller, hvilket muliggør en større følelse af frihed i bevægelse og interaktion med miljøet, og dermed sætter et nyt fundament for karakterens rejse.
","tokens":{"input":2531,"output":795,"total":3326}}Mild violence

Unlike the previous mobile games, Tomb Raider: Legend was designed in 3D for high-end devices. The game is a side-scrolling platformer with polygonal 3D graphics. Most of the gameplay involves running left and right, jumping between platforms and shooting the various enemies that stand in Lara's way. Obstacles such as electric cables and laser defense systems have to be avoided either by jumping over or rolling under. Sometimes Lara has to swing around poles or use her grappling hook to reach far off platforms. The grappling hook can also be used to swing into and knock out enemies. The gunfights are quite simple and only Lara's regular handgun can be used. Bullets can be dodged by crouching but the enemies can do the same.

The J2ME version of Tomb Raider: Legend takes place in Tokyo, which was the third location of the original game. The game is a side-scrolling platformer with polygonal 3D graphics. Most of the gameplay involves running left and right, jumping between platforms and shooting the various Yakuza members that stand in Lara's way. Obstacles such as electric cables and laser defense systems have to be avoided either by jumping over or rolling under. Sometimes Lara has to swing around poles or use her grappling hook to reach far off platforms. The grappling hook can also be used to swing into and knock out enemies. The gunfights are quite simple and only Lara's regular handgun can be used. Bullets can be dodged by crouching but the enemies can do the same.

The GBA version of Lara Croft Tomb Raider: Legend is a side-scrolling platform game more similar to the DS version instead of the 3D console versions by a different development studio. Unlike the previous GBA game in the series, a side view is used instead of more titled, overhead camera perspective. Lara can also jump, attack with her guns, and she needs to swing to new platforms, avoid obstacles and take out enemies and animals in her way. Timing and precision is essential to reach platforms, much like the early Prince of Persia games. New guns are collected when enemies drop them, but this does not change the sprite of the weapon Lara is holding. There are also a number of vehicle sequences where Lara is driving a bike.

The Nintendo DS version of Tomb Raider: Legend differs significantly from its console counterparts. While it retains the original plot and cutscenes, the platforming and environmental puzzles have been adapted into a side-scrolling format with some 3D elements. The game also includes occasional motorcycle segments. Typically, the upper screen displays the main action, while the lower screen manages inventory, which is controlled using the stylus. During combat, the lower screen shifts to a first-person view, requiring players to tap enemies to defeat them. As in other versions, gameplay centers on retrieving artifacts in exotic locations; on the DS, players must blow into the microphone to dust them off. Although Lara moves primarily in two dimensions, the graphics are rendered in 3D, and the environments are often presented from varied angles, diverging from the traditional side-on perspective common in the genre.

The PSP version includes the full game and introduces a multiplayer mode called Tomb Trials. In this mode, players can race each other through tombs to see who finishes first or participate in a timed scavenger hunt for artifacts.

This version of Tomb Raider: Legend includes a few omissions, likely due to disc space limitations. The rolling demos that typically play when the game is left idle on the title screen have been removed, and the "Unfortunate Mishaps" video is also absent. Additionally, several visual filters used for explosions and motion blur have been removed, resulting in sharper textures but less visually striking explosions.