Dette er et banebrydende snigespil fra 1998, hvor du som mestertyven Garrett skal navigere i en mørk, gotisk by inspireret af Steampunk og Middelalderen. Gameplayet fokuserer udelukkende på infiltration og undgåelse; succes måles på, hvor uset du forbliver, idet du udnytter skygger og specialiserede pile til at manipulere miljøet. Historien involverer tyveri og afdækning af bedrag og hævn blandt dine allierede og fjender. Spillet appellerer til spillere, der foretrækker taktisk planlægning frem for direkte konfrontation.
","tokens":{"input":2112,"output":158,"total":2270}}\n Spillet lægger vægt på ressourcestyring og miljøinteraktion. Du benytter en række specialiserede pile – såsom lydskabende pile, vandpile til at slukke fakler og mos-pile til at dæmpe fodtrin – for at manipulere omgivelserne og distrahere vagter. Bevægelse er bevidst og metodisk, idet du skal mestre at dukke dig, læne dig rundt om hjørner og træde forsigtigt for at minimere støj.\n
\n\n\n Verdenen er præget af en trykkende, gotisk stemning. Selve byen fungerer som en karakter, fyldt med truende fængsler, overdådige palæer og glemte kryptkamre. Fortællingen drejer sig om Garretts involvering i tyverier, der trækker ham ind i et komplekst spind af bedrag, hævn og de skjulte dagsordener hos både hans formodede allierede og magtfulde fjender.\n
\n\n\n Dets primære kendetegn er den kompromisløse forpligtelse til stealth-simulation. Spillet straffer aktivt aggressiv adfærd og tvinger spillere til at tænke flere skridt fremad omkring patruljeruter, lydudbredelse og synslinjer. Det fordybende first-person perspektiv, kombineret med det indviklede leveldesign, skaber en håndgribelig følelse af spænding og sårbarhed, som definerede genren i mange år fremover.\n
\n\n\n Denne titel præsenteres som hovedspillets udgivelse. Der er i øjeblikket ingen officielt udgivne downloadbare indholdspakker eller udvidelser tilknyttet denne specifikke version.\n
","tokens":{"input":2302,"output":838,"total":3140}}Medium level animated violence

I found some interesting info while raiding Monsegur's palace in Stonemarket. His ledger seemed to indicate the location of a very curious trinket stashed somewhere in a place called the Dark Hollow, itself located in Fidgewick's Hollow, a subdistrict of Downtowne. From what I've managed to gather by pushing my network of associates, the Dark Hollow is apparently some sort of very high-class brothel, and its exact location is very well hidden. Even Cutty doesn't know where it is exactly, and the man knows every place in The City. Looks like I'll have to do my own scouting. I'm pretty certain I'll find eager pockets ripe for picking inside the brothel, and if I can't manage that, there is always the neighborhood. The streets are cold and snow has fallen quite hard these past few days, so I don't think I'll find many people outside, though the local watchdogs are on the prowl for these Downwinder amateurs. I doubt they'd appreciate a sneak such as me wandering the streets and the cold rooftops, so I have to find that brothel quickly. I also doubt the guards will let me through uninvited so I better find a discreet way inside as well, and keep a low profile. I have no idea what I’ll find inside but I bet the place will be crowded and on high security... Let's just hope this chalice is worth it.

Thief Gold is a first-person perspective stealth game. It was the first game to use light and sound gameplay mechanics – different surfaces cause varying noise. You can use sound to your advantage - it's not only your main source of information on how close your enemies are but you can use it to distract them, for example by throwing objects. With unscripted levels, and objectives and paths altered based on difficulty settings, Thief Gold can give you hours of non-repetitive gameplay. This extended edition includes all of the missions from the first release, as well as three new missions adapted to the original storyline, with full voice acting and new graphics. It can still be considered the first game in the Thief series.