Quake er en banebrydende first-person shooter fra 1996, hvor du som Ranger skal stoppe den interdimensionelle trussel \"Quake\", der udnytter et kompromitteret teleportationssystem. Gameplayet fokuserer på hurtig kamp i labyrintiske, mørke miljøer, hvor du skal mestre et bredt arsenal mod monstre. Spillet er kendt for sin tekniske brug af ægte 3D-grafik og har fået en remaster samt flere udvidelser, hvilket sikrer dets fortsatte relevans for fans af klassisk, tempofyldt action.
","tokens":{"input":2648,"output":140,"total":2788}}Gameplay-loopet centrerer sig om udforskning, ressourcestyring og tempofyldt kamp. Spillere skal krydse indviklede baner, hvilket ofte kræver, at man finder nøglekort eller kontakter for at komme videre. Succes afhænger af at mestre bevægelseskontrollerne og effektivt anvende et varieret arsenal af våben, der spænder fra traditionelle skydevåben til kraftfulde, esoteriske artillerier, der kan forvolde massiv skade.
\n\nAtmosfæren er kendetegnet ved sin mørke, rå præsentation, forstærket af et distinkt soundtrack komponeret af Trent Reznor fra Nine Inch Nails, hvilket i høj grad bidrager til spillets intense stemning. Spillet er et hovedspil inden for sin serie og fokuserer på singleplayer-kampagnen, selvom multiplayer-elementer også var centrale for dets tidlige succes.
\n\nDenne titel har siden debuten set bred distribution på tværs af forskellige systemer. De oprindelige platforme inkluderede DOS og Linux, med senere udgivelser på PC (Microsoft Windows), Sega Saturn, Amiga, Zeebo og Mac. Der findes også versioner til ældre mobile enheder.
\n\nUd over kernekampagnen er spillet suppleret med betydeligt ekstra indhold:
\nDerudover er en remasteret version af spillet tilgængelig, hvilket sikrer dets fortsatte spilbarhed på moderne hardware.
\n\nDet, der adskilte denne titel ved udgivelsen, var den banebrydende brug af ægte 3D-miljøer og avanceret motorteknologi for sin tid. I modsætning til tidligere shooters, der ofte benyttede 2.5D-leveldesign, tilbød dette spil fuldt polygonbaserede omgivelser, hvilket muliggjorde kompleks arkitektur og vertikalitet i leveldesignet. Dette tekniske spring, kombineret med fokus på højhastigheds, aggressiv kamp mod overnaturlige og teknologiske fjender, etablerede en ny målestok for genren.
\n\nDen narrative drivkraft indebærer, at Ranger sendes gennem en kompromitteret Slipgate for at konfrontere den enhed, der er ansvarlig for de dimensionelle indtrængninger. Målet er at neutralisere truslen fra fjendens dødspatruljer og sikre integriteten af den menneskelige virkelighed mod denne overjordiske invasion.
\n\nJa, selvom den oprindelige udgivelse er fra 1996, har spillet modtaget en remaster, som sikrer dets fortsatte tilgængelighed. Den oprindelige oplevelse er desuden beriget med de nævnte seks udvidelser og tre downloadbare indholdspakker, hvilket markant øger mængden af tilgængeligt spilmateriale for spillerne.
","tokens":{"input":2840,"output":1005,"total":3845}}High level violence

Map-Center's Quake 30th Anniversary Jam contains 30 maps.


Quake Brutalist Jam III is a megalithic community project more than a year in the making. It features an entirely new arsenal, a set of new monsters, new powerups, and a complete visual overhaul of Quake's existing roster. The community came out in force, producing an unprecedented 77 maps, pushing the limits of the Quake engine to bring the oppressive, gritty, and beautiful aesthetic of brutalism to life.

After several Retrojams, this marks our first foray into something new for Quake. Using Arcane Dimensions as a base, we hosted a jam which focused entirely on traps, puzzles and platforming. Our participants came up with some devilish good no combat experiences, but with lots of ways to die! Explore our custom hub to find 5 unique challenges that can only be survived by using your greatest weapon and a lot of skills.


Sacrilege evokes the feels of Quake: Mission Packs 1 and 2 and is a new fork of the Re:Mobilize and Progs Dump 3 mods. It comes with additional monsters, weapons and powerups. This is a set of 3 episodes of 5 maps each - plus one secret map per episode - as well as a start map and an end map. This makes use of Re:Mobilize mechanics such as wiremeshes and lighthooks/lightpanels.

A set of 6 maps, plus a start map, created for a map jam event held from January 1, 2025 to February 8, 2025, using the Re:Mobilize mod. The objective of this jam was to re:imagine multiplayer maps from different games as single player experiences, all while making use of the three Re:Mobilize mechanics (trampolines, wiremeshes, and lighthooks/lightpanels).

A single player episode with 6+4 levels and start map made by Zothique and Sock.

A jam using Arcane Dimensions, with a focus on jump boots featuring 9 maps. Get on your holiday jumper!

Vondur's first map since 2010. Medium sized map in the city setting.

The thought to be abandoned mysterious Castle Evalon has recently been emitting strange lights and sounds. The most concerning being rumbles from deep underground. Ranger steps through the front doors, only to have them shut tight behind him. Donning his trusty boomstick, he has no choice but to push through.

A vanilla style map map made by FifthElephant and will take 5-10 minutes to complete.

17 maps done with the main rule: *6 textures only* including the sky, but not including utility textures (trigger/clip/skip, etc.) or liquids

A morning stroll through a slightly hazy, partially flooded jungle temple.

Floyd Factory Jam includes 11 maps (+ start), with the aim of creating factory type environments with no restriction on theme or texture set. The only requirement is that Floyd must be included on your factory's payroll. This jam is based on Alkaline.

Map-Center’s Quake Retrojam 2 contains 19 brand new maps, a beautiful hub and hours of gameplay.

A seven level episode for Quake, using the original texture set from the base game. Includes a secret level, and has support for Deathmatch and Co-Op, (although NOT fully tested, as it was designed primarily with SP in mind).

Survive in a post-soviet style brutalist city...

"You Are the Inch Valley Captive" is a single-player Quake map, designed as an adventure where the player will tumble through the dangers of multiple dungeons in a non-linear quest to escape the Inch Valley.

A short, 10 minute single-player map for intermediate players.
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